cursed glade says,strength and craft derived from objects and magic objects do not count on this space, nor may you use magic objects or cast spells.
it is the term "use" that is at issue.
fate stealer says: when you "use" the Fate Stealer in battle to defeat an enemy or anouther character and then cuase him to lose life, you gain 1 fate.
it is clear you could not gain the str bonus from fate stealer and you could not gain its "use" ability to gain a fate.
runesword says: when you "use" the runesword in battle to defeat an enemy or anouther character and cause him to lose life, you gain 1 life.
it is also clear you dont gain the str bonus and you would not gain its "use" ability.
same is true for objects like:
wand of dragonfire which says: you may "use" the wand when you are about to engage in battle with a character or creature.
we instituted house rules that state cursed glade also effects magic objects that imply a "use" like:
potion of strength: when you drink the potion it will increase your strength by 2 untill end of turn. once you have drunk it, place it on the discard pile
elixir of destiny: you may drink the elixir of destiny at any time. When you do, roll 1 die: 1) lose 1life, 2-5) gain 1 fate, 6) gain 2 fate the empty vessel is then placed on the discard pile.
Rod of ruin: this powerful artefact causes any character of you choice to lose 2 points of strength or craft or 1 of each the rod is then discarded.
Orb of destiny: When you pay a fate to reroll a die, you may roll 2 dice and choose which result to use. if you roll doubles, discard all of your fate immediately along woth this card.
1st of all are our house rules wrong? if they are wrong please read no more, our questions have all been answered and we will play: only magic objects that say the word "use" are effected by the cursed glade.
if our house rules are correct then we come to more complicated magic objects like:
Bag of holding: The bag can carry an extra 8 objects for you. the victor may not take either the bag or any object stored inside. Similarly, neither may be taken by any characters special ability or spell. If you lose the bag you also lose any objects stored inside.
since the bag seems to only imply use when someone puts a object into the bag, we have ruled you can still carry 8 extra objects that are already in the bag if you land on the cursed glade but while on the cursed glade you may not use the bag by putting objects in the bag. It has been argued unsuccessfully that when landing on the cursed glade all objects that are already in the bag come out and if you happen not to be able to carry the extra items and they are put on the cursed glade. it has also been argued unsuccessfully that when you have a bag of holding and you are on the cursed glade if say you lose an attack the other player may take the bag or a thief can steal it.
amulet: you cannot cast spells, including the command spell. No spells will affect you, other then the command spell.
since the amulet does not seem to imply any "use" at all and seems to be "always on" so to speak. we have ruled the cursed glade has no effect on magic objects that dont say "use" or imply use. it has been argued unsuccessfully the amulet imply s use, if some one cast a spell on a player who is holding the amulet and is on the cursed glade.
PS
Since i just talked about the amulet I wanted to ask: since the amulet says no spells will affect you, other then the command spell. does that mean you can still cast a spell on the person holding the amulet but that the spell cast does not affect the holder of the amulet, in the case of a spell caster wanting to cycle though spells to get to a good spell. we ruled you can cast a spell on the person holding the amulet but that the spell would have no affect.
any input would be great.