So I've got Countess Isera in play. She brings back Veteran Sellswords (
Battlefield Only. Forced:
At the end of your turn
, target opponent gains control of this unit and moves it to his corresponding zone.)
by giving them Necromancy
(You may play this card from your discard pile. If you do, put it on the bottom of your deck
at the end of the turn
.)
Then I cast Berserk Fury on them
(ACTION: One target Unit gains 3 Power until the end of the turn.
At the end of the turn
, that unit takes 2 damage.)
Then I attack with VS and deal 4 damage to an undefended zone and my turn ends.
There are now 3 competing effects that all trigger "at the end of the turn". Here's how I think they resolve.
Tied for first is the Necromancy effect, because it is a keyword (a constant effect?) and Berserk Fury, because resolving BF has the priority of an action, but once it has been resolved, it creates a constant effect, last priority goes to Sellswords because it is a forced.
As the active player, I can choose to resolve Necromancy or Berserk Fury first, and either put the card on the bottom of my deck, or deal 2 damage to it and put in my discard pile, respectively. I think the Forced from Sellswords is still waiting to be resolved? (since its already triggered), but by the time it gets resolved the card is already out of play so it doesn't matter.
The rules don't explicitly state what a keyword's priority is, but there was a ruling a while back that put Counterstrike as "slower" than an effect like Horrific Mutation ( http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=154&efcid=4&efidt=252610&efpag=0#256887 ) Though I never understood that ruling, so I can't really apply it here. Just reading that thread makes me sad, since its filled with talk about how the "upcoming" flowchart will make everything clear, and that was a year ago.
Does my breakdown of these effects seem right, though? Any other insight people have on it?