Adding power to the end game

By Draii, in Talisman Home Brews

I think I would like cards where when drawn, the player get to choose to get some small reward (fate, spell etc) or add power to the inner region, portal of power, Lord of darkness and such. Meaning that the door need more craft or strength to open, the wherewolf is more powerful, more pit monsters etc etc. Ofcourse the player would choose to increase the challenge on the craft-way if he is planning to use strength himself, unless another player are more powerful in strength and need to be stopped, while the player tries to get ahead of him.

It would be a bit like Cerberus, adding obstacles or increasing the obstacles that already are there.

Better to leave the gateway... the PoP... as is. Blocking the gate doesn't do as much as increasing the danger inside the Inner Region itself. That's where your opponents can die instead of just being stuck outside the door. Overall, there's little that appeals to most players in ginning up and juicing the game as if they were gods instead playing their characters.

Another way to approach, if you want even more speed than is already in the game's newer mechanics, is to insert threat elevating cards into the deck. Say, 1 per fifty cards or so in the Adventure deck. Each time one is drawn, it increases the threats inside the Inner Region, perhaps giving any "creatures" there a +1 in combat. The longer it takes for someone to get in there, the worse things get. As it stands, the Inner Region isn't much of a challenge anyways when characters go in with a prime attribute of 9+.

Nice middle-region =)
Alot harder. But why is there six areas for strength and only three for craft? Balanced?

Is it meant to be possible to continue to the river of lava from the craft direction? Or is it only the strength-way that present a way to get a Talisman in the middle region?

The layout was really nicely done, except for the text-box at death, it looked flawless =)

Not exactly what I was looking for in my original post, but it surely makes a more difficult end game (is the title asked for) =)

Cheers