I know one probably
shouldn't
run into necrons in a deathwatch game, but I felt that some quiet metal undead are exactly what the party needed. So here they are!
(Suggestions always welcome)
Necron Trait: Can use We'll be back trait, Psychic Tests are at -10 within 30m, We'll Be Back is a test (with modifiers only for excessive damage, [Think Lascannon] on 1-25, they get back up, also, when within the range of a Res. Orb, the test increases from 1-33. When Resurrected, the Necron only has a fraction of their orig. wounds
Guass Characteristic: Adds Tearing to the Weapon (If it doesnt have it) and before you drop the lowest, you may also reroll the lowest damage dice, but MUST take the 2nd result, even if it is lower. In addition, on Righteous fury, AP is increased by d5
Wargear, Weapons and misc:
Lord: WBB Wounds: 11*, Destroyer Body (Armor Equals Destroyer), gain +10 Str, +10 Toughness, Movement = Destroyer, and +5 Wounds [WBB = 15]. Staff of Light: Heavy Bolter Stats & no AV in CC. Orb Increases chance of WBB within 35m. Warscythe +20 Str ( 63 [12] ), no AV or Toughness in CC (No Ranged Attack)
Warrior: Guass Flayer = Bolter, WBB Wounds = 8*
Pariah: Guass Blaster = Storm Bolter (Built into Warscythe), Warscythe +20 STR (50 [10] ), no AV/Toughness in CC. Soulless: No Squad Mode (includes Mission Oaths), -20 to WP Tests within 50m. Psychic Abomination : Tests are at -20 instead of -10, Powers go up 1 Category. (Unfet-> Fet, Fet->Push, Push->+5 on Perils Table) WBB Wounds = 12*
Immortals: WBB Wounds = 12*, Guass Blaster: Storm Bolter
Flayed Ones: WBB Wounds = 10*, +10 to all stealth tests. Claws = 2x Attacks (Astartes Chainsword). At the end of each round of combat take a WP test, if failed, -10 WS that round.
Wraiths: WBB Wounds = 10*, Claws = 2x Attacks (Astartes Chainsword), Wraithflight: Cannot be slowed by Barricades/Defenses/Nature. -10 BS to shoot them. Phase Shift: After its attacks, may choose to disengage as a free action, moving half move (6) with no attacks against it, unless square moved to is adjacent to member of killteam or their allies. 2x Dodge/Parry
Destroyers: WBB Wounds = 12* Guass Cannon = Plasma Gun
Scarab Swarm: NO WBB, Claws = 2x Attack, Swarm: This target cannot be disengaged from in CC, Small Target : -10 to hit, (also applies to Hordes [Mag 30 is +20 to hit, instead of +30])
Tomb Spyder:
(TO BE CONTINUED)