Expansion book

By ESryan, in Tide of Iron

has anyone here tried the scenario in the expansion book that uses two copies of TOI and has 24 terrain tiles. i think its called something like "2 vs. 2" or something like that. it looks HUGE but it also looks freaking AWESOME!!!! anyways, if you have tried it, i was just curious as to how long it took and how fun it was.

I`m also interested in other gamers experiences. I think you need at least a whole weekend, maybe more time to play this scenario. I`m thinking about some time-management for this game and esp. this scenario. Maybe a watch like the ones used for chess (don`t know the englisch expression).

a "time clock" or "timer". thats actually not a bad idea. you can even make it like a house objective,

if the americans dont complete their objective by round (whatever) or within (whatever) amount of time, they lose.

i think youre on to something!

If you search the archive of this forum you will find an review of this scenario.

Sadly, the conclution was that this scenario is not balanced, and it does favor the US.

Grand Stone that was a hard scenario to balance i think i changed victory conditions 3 times.

BJaffe01

Yes.

In anther thread (dont remember which one) we talked about limiting combined fire, to make the tiger as though as the stats seem to indicate. One could for example limit combined fire to 'half' normal range. This means that shermans only can combine fire if all of them are within range 3 of the target. This would not mean shermans cannot combine fire to kill a tiger, it just means they got to manuever more first.

The question I have, how will this impact this spesiffic scenario? Will it be easeier to balance scenarios like this one with this rule?