Disengage - need of clarification

By carlos4, in Warhammer Fantasy Roleplay

Hi!

I have a question about disengage. It is written, that character has to spend a special "Disengage" manouver to safely disengage from current engagement. Does this manouver allow to move, or is it only a some kind of activity to safely disengage?

In other words - how many manouvers do I have to spend to safely move away to close distance from the engagement? One (disengage & move ) or two (one for disengage & one for move)?

Regards,

Carlos

There is no range "band" between engaged and close, if you disengage you are at close range. So it requires one manouevre to get from engaged to close distance.

However, if you also want to move within the close range area you may have to spend another manouevre (GM's discretion). For example, you're engaged to one beastman (engagement A) and your friend is bleeding on the ground within close distance (but not engaged to any enemies). You want to disengage and then move to help your friend.

You pay one maneouvre and disengage from A. Now, if the GM thinks that you are sufficiently close together he could allow you to immediately disengage to the position of your friend. But by RAW I'd say that you'd have to pay one manouevre to "move within close distance" to your friend's position. Also, note that if your friend had been engaged with an enemy you'd always have to pay one manouevre to engage (so if you want to move between enemy engagement within close range you always have to spend 2 manouevres).

I describe it to my players like 2 PC's who see 2 orcs at medium range, with the orcs being in close range of each other.

Now the players each move to attack each their own orc, spending maneuvers to get in close range first, and then 1 maneuver to engage.

Now they're each in a different engagement, that is in close range of each other.

If player A wants to leave his engagement and help player B, he has to spend 2 maneuvers, one to leave engagement, brining him in close range of both, and then another to enter new engagement. The orc that is now alone is now unengaged, and in close range of player A/B and the other orcs engagement, so he only needs to spend 1 maneuver to engage (1 fewer than the player had to spend).

If player A kills his orc, then he only needs to spend 1 maneuver to engage player B and his orc.

Now comes the tricky part for some, especially when they come from games where you use 10 feet and such. Ranges (close, medium etc...) needs maneuvers to leave (to enter another), so in above example, player A can't chose to disengage "away" from player B's engagement, in order to appear at close range from his orc, and medium range from player B's engagement (and his orc). So even if player A keeps moving away from his orc, and the orc keeps engaging him again, he will NEVER leave close range area, he needs 1 extra maneuver for that!

There are an action (duelist something I think), that allows you to push engagements around, and for that I would allow it, but otherwise you need to spend extra maneuvers.

It's easier to explain with tokens and miniatures, but just remember that: Engage/Disengage costs 1 maneuver, AND moving from range areas also cost maneuvers, you can't do both things at "half price", you need to do both if you want to change range area AND engage/disengage.