Awhile back (pre new forums) I had asked about people's thoughts on how a point buy system would work for a a Combat Mission style meeting engagement. I've taken the feedback provided and kicked it around a bit and thought I'd share what I've come up with. There's still some work to do and clearly some balancing to continue tweaking but I figured if anyone else wanted to give it a go and provide some feedback it would be appriciated.
Setup: The map default map dimensions should be 3 boards x 3 boards. Terrain should be balanced but I think in the long run that some specific map building will have to be done similar to the scenarios to provide a more balanced playing field. There could be some specific map/scenerios like capture the bridge or garrison the town where there are specific objective markers on the map with the scenario.
Rounds: 9 - For the map size and a fairly reasonable point allowance this should be sufficient to enter the battlefield and smash the opponent or take and hold any sort of objectives.
Command Objectives: there should be 4 neutral markers (2,2,1,1 for example) and using a similar method as artillery is resolved, two dice should be rolled. The target hexes being the top most left and right as well as the bottom most left and right hexes in the center board (those hexes actually are half hexes shared with the right and left center boards). Black die on a 4 or higher is on target, 1-3 is the # of hexes drifted, red die is the drift direction. North would be the top border of the map. This should keep the command objectives fairly neutral but also a little random.
Each side would get 800 points to be spent on units, specializations, and decks after the map is set up so that you can choose things appropriate to the map layout and/or your strategy.
I have not created a table for the point cost of decks yet. I'm still trying to come up with a good way to value them. Since it's a meeting engagement I'm not going to include minefields, entrenchments, pillboxes, tank traps, or razor wire since those all are typically defensive in nature and are part of some prepared position. Though I could see a capture the "X" scenario where X was an abandond bunker or pillbox that had some prepared obsticles as part of it.
As for the deployment zone I'm thinking that each side would not start on the board but would enter from off board on their respective sides (N and S edges).
The costs listed in the below table are per figure. So for example a squad of regular infantry would cost 44 points.
Type | Nation | Cost |
Specialization: Engineer | Any | 2 |
Specialization: Medic | Any | 4 |
Specialization: Recon | Any | 4 |
Specialization: Demolitions | Any | 6 |
Specialization: Alpha Unit | Any | 8 |
Specialization: Bravo Unit | Any | 8 |
Specialization: Anti-Tank | Any | 12 |
Specialization: FlameThrower | Any | 14 |
Regular Infantry | Any | 11 |
Elite Infantry | Any | 13 |
Officer | Any | 15 |
Mortar Crew | Any | 48 |
Opel Blitz 3 Ton S | German | 7 |
Machine Gun Crew | German | 38 |
SdKfz 251 Half-Track | German | 44 |
Panzer III | German | 117 |
Flak 36 AT Gun | German | 78 |
Panzer IV | German | 138 |
StuG III G | German | 138 |
Jagdpanzer | German | 144 |
Tiger I | German | 153 |
Panther | German | 153 |
King Tiger | German | 159 |
GMC CCKW 353 | US | 7 |
M3A1 Half-Track | US | 44 |
M1 57mm AT Gun | US | 66 |
M10 Wolverine | US | 117 |
M4A1 Sherman | US | 126 |
Machine Gun Crew | US/Brit | 36 |
Bedford OY Transport | British | 7 |
Bren Gun Carrier | British | 42 |
QF 6-Pounder AT Gun | British | 66 |
Crusader Mk. II | British | 117 |
Matilda Mk. II | British | 117 |