Air Chester for the patch event

By Sieg2, in UFS Deck Building

ok so i just threw together this chester deck for the air tournament and went undefeated. i really didnt expect it to work but here is the list.

4 copies of all the listed cards.

Actions:

Rage Gauge

Tag Along

Power of the Light

Hesitation

Asset:

Cage Arena

Foundations:

Chester's Backing (stupid i know)

Make a Difference

Chinese Boxing

Lord of the Makai

Inhuman Perception

Clean Freak

THE KING OF FIGHTERS 2006

End it All

Military combat Arts

Return to Southtown

White Magic

ok so i made this deck an air control/exhaustion deck (almost said mill but i guess i have to be correct on technical words). Really all you do is set up first 2 turns and keep yourself from dieing, build 5-6 momentum, and hope to god you get an End it All. turns 3-4 you use End it All to stop any annoying R abilities and kill this turn. The kill is to have 2 or maybe 3 Power of the Light in your hand. use the first one to discard 6 momentum, use chesters ability to give yourself lots of momentum, the second PotL to discard 10 momentum, then toss your opponents deck into their momentum.

how i look at this deck is it shouldnt work. round 1 was Sagat(hardest fight), round 2 was Raphael(newer version), round 3 Hanzo(hanzo kick obviously). the deck never died the entire day and no im no kidding.

I really like this idea. congats on your wins. I think I may have to rebuild my Chester after seeing your build.

Please tell me you managed at least 1 turn two kill with this!

I worked out the logistics for a Chester deck built around Power of the Light. Originally it was going to be a promo Q-Bee deck for the Air patch, but after working out the logistics, I determined that Chester was more effective. Anyway! With 5 momentum and a deck total of 65 cards, Chester can turn 1 an opponent so long as he pulls 3 Power of the Light. WHEEEEEEEE

So yeah. Access to Blind Stance = I'm so playing Chester for the Void patch. SHHHH, DON'T TELL ANYONE!