Purchased this game a couple of months ago, and I've been enjoying it a lot with the group I game with.
I have a couple of questions in regards to some rule clarifications for how they play out ingame, specifically in the Road To Legend Expansion.
1.Kirga has a special ability that allows her (or him?) to prevent the overlord from spawning creatures within 5 spaces. This power seems to be enhanced in RtL due to the smaller dungeon sizes. I did notice a clarification on the runewitch that shortens her glyph activation to 3 spaces, but it seems FFG has decided not to apply this to Kirga. At times her ability seems a bit overpowered in RtL but maybe this is due to my inexpierence as an OL. Am I correct in assuming that she keeps the 5 space ability and it is not shortened in RtL?
2. Im a bit confused on the basic ability's of Lingering effects on things such as Web or Bleed. The way it reads it leads me to believe that wether or not the effect takes place is considered before armour. Meaning that if I land a hit even if the wound doesn't take place due to armour blocking it, the person will recieve a token regardles.
What confuses me is the wording where it says something to the extent of multiple tokens are not prevented from being placed. I wasn't sure how to interpert this. Does this mean if a spider does 5 points of wound damage (regardless of wether or not armour stops it) they take 1 web token from that single attack or 5? I'm assuming this player would only take 1, but the way it's written is a bit confusing to me.
3. What exactly happens if I cycle my deck in RtL? Are there any punishments for the heros in this style of the game? I thought I remembered reading something about it in the RtL Rulebook but cant find it now for the life of me.
4. When a hero rolls and gets 1 treasure in RtL, do they recieve 1 treasure, or does everyone in the group recieve 1 treasure each?
Thanks in advance for help on the rulings.