My group just started their 3rd campaing after quiting in the end of copper for once more as i had 3 raged cities and 150 tokens.
Anyway they draw talhia and i really wish they never did since other that being a pain in the ass as a character she is giving me huge headaches in rulings.
From what i have seen so far in the forums they have changed the wording so she in effect gets MP up to her speed so she can in effect drink potions (if not that turn) and open chests, doors. Now here come the whacky parts.
She draw taunt so as i see it when i declare an attack she can interrupt move and then if he is a legal target use taunt when my turn resumes so to pick her as a target right? (P.S. uber powergaming). That is the easy part as now come the hardballs.
I have talhia with guard standing next to a hero. I play dark charm on her. She interrupts uses her guard and moves away so she no longer attack the target which i had declared. So what happens? I ruled that since somewhere is mentioned that when you interrupt before something happens the overlord can change his mind (in the answered questions i think) she can move away but still i can get back the dark charm since she interrupted me when i played. There are tons of stuff that can become a headache. I mean let's say i declare a spawn card. And as soon as i put some figures on board can she interrupt that by moving and say that she now has line of sight? My ruling on that is that again she could interrupt when you play the card with you having the chance to take it back if you don't like the new LOS but she can't interrupt after you start placing figures cause she has let the card being played.
ANyway it seems she is a pure headache in ruling and i bet there are going to be alot of more complicate stuff that are going to come to our way in this campaign. Would like your thoughts on all that and if anyone know where more official answers are about her he could point me the way as she is one complicated *****.