Librarians, too powerful?

By Brother Thorn, in Deathwatch Gamemasters

Brother Praetus said:

Charmander said:

That's what it took for you, refusal to recognize ASCII notes characters?

Given the nature and purpose behind ASCII characters, that is an extreme FAIL. But no, it merely reminds me of and reinforces my evaluation.

ak-73 said:

I LOL'd. (No offense to Brother Praetus intended though.) (Much offense intended to the forums software, otoh.)

Alex

No offense taken. The post was intended to be inspire some laughter, just not that particular part of it. The reference to a Muppets song coming to mind whenever someone says Phenomena , on the other hand... gran_risa.gif Click

only if you want it stuck in your head.

-=Brother Praetus=-

Everybody in my generation knows that one. gran_risa.gif And not just US-wide.

Alex

One way to deal with Librarian Crisis happy.gif is to work on the mission weather and environment.

Blood Rain, for example, is a natural (although somewhat harsh) solution that effectively stops Librarians from using their powers... at all.

Less drastic measures can include dense fog, raging storms, swarms of exotic beasts hungry for psyker's bright soul (like the infamous 'psychneun' in The Thousand Sons novel) or pretty much anything else you can come up with.

The trick here is to make these 'unforeseen complications' blend naturally into the mission background AND affect both friends and foes in equal measure. Also, remember to remove the above-mentioned limitations for the duration of the mission's Final Battle. This way the players would not feel they're being penalized for using Librarians. Alternatively, you can give players a chance to turn their plight into advantage.

In example, using Stormcaller in the middle of a hurricane can increase its potency a thousandfold. Although it will most likely harm or - Emperor forbid! - kill the Librarian (Rune Priest in this case), the resulting cataclysm could also break an entire army, scattering, washing or blowing the enemy soldiers away. gui%C3%B1o.gif

Pushing is evil and you should never ever do it. I played my group's first few sessions as a Librarian.

I pushed my powers four times.

Once, I blew my psychic powers out for 4 hours. Not so bad except it was a the start of our run across a tyranid-filled hive.

Then I rolled lower on phenomena and there was just an eerie screaming.

Then the demon prince showed up.

Then he showed up again.

I managed to keep him busy beating me to death long enough for a flight of IG Valkyries to strafe us with rocket pods.

Artheleron said:

Pushing is evil and you should never ever do it. I played my group's first few sessions as a Librarian.

I pushed my powers four times.

Once, I blew my psychic powers out for 4 hours. Not so bad except it was a the start of our run across a tyranid-filled hive.

Then I rolled lower on phenomena and there was just an eerie screaming.

Then the demon prince showed up.

Then he showed up again.

I managed to keep him busy beating me to death long enough for a flight of IG Valkyries to strafe us with rocket pods.

And this is the solution to the Librarian crisis: Print out this post and hand it out to your psykers y'all. gran_risa.gif

Alex

Thats some really bad luck, man, hardly Par for the course

Fenrisnorth said:

Thats some really bad luck, man, hardly Par for the course

Oh I don't know, my players roll like crap too. Anytime the phenomenon table opens up it's straight to the perils of the warp. So far no one has been swallowed outright though.

Tell them to invest in the talent that makes you always get the same Phenomenae

That would help - until Perils of The Warp is rolled. ;)

Decessor said:

That would help - until Perils of The Warp is rolled. ;)

Favoured By The Warp and Warp Conduit will take care of that to a large degree at higher ranks.

Alex

True, but SM Librarians get those talents relatively late. They have to live long enough to get that much xp which is helped by not unfettering or pushing powers except in dire need.

Well i got two Librarains in my game. I just made sure that they are both diffrerent ones more offensive and the other one is more defensive. but what really kills me is that both of my librarians are fromt eh same chapter. >.<

Knight of McCragge said:

Well i got two Librarains in my game. I just made sure that they are both diffrerent ones more offensive and the other one is more defensive. but what really kills me is that both of my librarians are fromt eh same chapter. >.<

That doesn't sound too different :P Comes down to how much overlap there is with powers taken.

Actually they only has one in common and thats avenger other than that they are total oppisates so i mean i hate that there are two libririans personaly then again as a palyer i dont do well with pyskers (or wizards and socerors in d&d) but again its up to you they could also be the same like i said in two different aspects of the same coin...just food for thought

Did the players know there were going with the same Chapter when rolling their characters? Because I'd think most players would try to change it up, so to say. Two of the same chapter speciality combo of any combination in the same kill-team is usually too much for most players ^^

I can see at least one good roleplaying hook in that situation: trying to outdo the other in showing off how good a member of that Chapter you are.

Actually one is a super Noob and the other has done Rpgs before and the noob just liked how the dark angels sounded, and actually the way i got it set up is the noob is the other libs charge and their to mentor and teach him how to be an awesome lib...so thats how i fixed that wagon oh and the kid gloves came off so whos ready to try and kill there part *points at self*this guy!