Having pretty much scoured the internet looking for anyone else's attempts at homebrewing stats for Daemons of Chaos, I finally gave up and wrote some of my own. The Dark Heresy supplement Creatures Anathema was a helpful aid, particularly for the Greater Flamer of Tzeentch (the regular flamer was just too weak for Astartes), noted in a few of the entries. Thoughts/opinions/critiques?
Bloodletter of Khorne (Elite)
WS 60 | BS 20 | S (12) 60 | T 60 | Agi 45 | Int 45 | Per 55 | WP 55 | Fel 20
Movement:
4/8/12/24
Wounds:
20
Skills:
Awareness (Per), Dodge (Agi) +10
Talents:
Resistance (Psychic Powers)
Traits:
Daemonic (TB 12), Dark Sight, Fear (2), From Beyond, Natural Armor (2), Undying, Unnatural Strength (x2), Warp Instability
Armor:
Brass Armor of Khorne (Body 6)
Weapon:
Hellblade(2d10+12, R, Pen 4, Special)
Hellblade: A Bloodletter’s massive two-handed hellblade can scythe its way through entire ranks of lesser enemies, or deal painful wounds to sturdier ones that gather too close. If a Bloodletter successfully damages an enemy with its hellblade, it may make a secondary attack against another opponent within two metres of the first one. The secondary attack deals 2d10+6 damage with a Penetration value of 4.
Blood For The Blood God: As per Flesh Hound of Khorne in Dark Heresy: Creatures Anathema
Servant of Khorne: A Bloodletter of Khorne does not suffer extra damage from the Psy Rating of a wielder of a force weapon. In addition, any Psychic Powers used against the Bloodletter have a -10 penalty on their Focus Power test. The Bloodletter’s Daemonic trait is not ignored by force weapons unless the wielder succeeds on a Difficult (-10) Willpower test.
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Greater Flamer of Tzeentch (Elite)
WS 40 | BS 50 | S 43 | T 55 | Agi 44 | Int 20 | Per 45 | WP 55 | Fel 10
Move:
8/16/24/48
Wounds:
18
Skills:
Awareness (Per), Psynisience (Per)
Traits:
Daemonic (TB 8), Dark Sight, Flames of Change**, Fear 3, From Beyond, Hoverer, Innate Psychic, Natural Weapons (Teeth), Strange Physiology, Unnatural Speed, Warp InstabilityA
Armor:
None
Weapons:
Teeth (1d10+4, R, Primitive)
Psychic Powers (Psy Rating 3): Searing Breath**, Fires of Tzeentch, Storm of Change
Innate Psychic: A Greater Flamer of Tzeentch never invokes Psychic Phenomena when using a psychic power, but it may never attempt to Push.
Flames of Change: As per Flamer of Tzeentch from Dark Heresy: Creatures Anathema.
Psychic Powers:
Searing Breath
Action – Half
Opposed – No
Range – Self
Sustained- Yes
Description: The Flamer’s jaws now churn with the unnatural fires that flicker across its body. While sustained, the Flamer’s Teeth attack now deals 2d10+8 Energy damage and no longer counts as Primitive.
Fires of Tzeentch
Action – Half
Opposed – No
Range – 20m x PR
Sustained – No
Description: Bolts of purple-pink fire shoot from the Flamer’s body, charring and melting the surfaces that they strike. Successfully using Fires of Tzeentch conjures one bolt that automatically strikes an enemy within range for 1d10xPR Energy damage, with Penetration equal to PR. For each degree of success obtained on the Focus Power test, an additional bolt may be fired at any target within range.
Storm of Change
Action – Full
Opposed – No
Range – Self
Sustained – No
Description: The Flamer unleashed a massive blast of warp-fire from its body that erupts outward in a ring. All creatures within 5m x PR of the Flamer other than Daemons of Tzeentch suffer 1d10xPR energy damage, with Penetration equal to PR. Against Storm of Change, the Willpower test for Flames of Change is considered Challenging (+0) instead of Ordinary (+10).
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Plaguebearer of Nurgle (Elite)
WS 50 | BS 30 | S (8) 45 | T (8) 45 | Agi 35 | Int 40 | Per 45 | WP 55 | Fel 15
Move:
3/6/9/18
Wounds:
28
Skills:
Awareness (Per)
Traits:
Daemonic (TB 12), Dark Sight, Fear (2), From Beyond, Improved Natural Weapons (Claws), Miasma Cloud**, Natural Weapons (Claws), Regeneration (1), Stuff of Nightmares, Toxic, Unnatural Strength (x2), Unnatural Toughness (x2), Warp Instability
Armor:
None
Weapons:
Claws (1d10+8 R, Toxic)
Miasma Cloud:
Any enemy within 5 meters of a Plaguebearer must pass a Difficult (-10) Toughness test or suffer a -10 penalty to WS, BS, Willpower, and Dodge tests for as long as he remains within the radius of the miasma. If he leaves the miasma and later enters again, he must re-test.
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Still trying to work out Daemonette stats.