Hey Everybody, I've been running a Rogue Trader game for a bit now. I've run into the situation where the players feel a little too big for their britches. Well.. that is an understatement. I need an idea for how bad one of their decisions may have set them back. To give an idea of how far I'm thinking of going, is the Cult Mechanicus literally pulling all hands off the Rogue Trader vessel.
They've already killed one of the senior members of the Cult Mechanicus aboard their ship. (It was a hostage situation. Navigator's reaction was to Warp Eye Murder the twenty guys in the room. Even with the telepathic warning.. the Tech priest perished. The cult doesn't know he was killed by 'friendly fire' just that the senior officers went in, and the tech priest didn't come out.) Recently the explorator, rogue trader and seneschal basically traded away Cult mechanic secrets (The How to guide of Melta Weapons) to a group that didn't have melta technology. All for the Moneyz. They didn't inquire with the Mechanicus aboard at all, or request permission first, or see if the mechanicus had it's own agenda.
This realistically needs to bite them in the butt. I've slowly been scaling up consequences for their actions. This does need to be a big one. They already had their Profit factor reduced to reflect significant increase in Tithes to the Machine Cult from the Dynasty. Any ideas?