I have been kicking around the idea that Kill Teams that spend less requisition before a mission could (presuming they meet a success threshold) gain more renown for completion of a mission.
For instance, there are renown gains for dealing with Tyranids in hand-to-hand combat. There are no such renown gains for standing behind a heavy bolter and destroying from distance, and there could be a renown HIT if the team decided to complete a mission by orbital bombarding a single hormagaunt. It could follow that a Kill Team who only selects knives to defeat the Hive Fleet Dagon would, once the dust settled, be *very* highly renowned.
Something like:
- Spend half of the requisition afforded and, upon completion of the missions primary/secondary objectives gain +1 renown.
- A Kill Team who restricts the requisition of equipment to a single heavy weapon, upon completion of mission objectives will gain +1 renown.
- Complete a mission with no heavy bolter - +1 renown (kidding - but you get the point)
The idea being two-fold:
a) Give the team more opportunity to gain renown through the completion of missions with the minimum required gear. Sort of playing "name that tune" but with weapons.
b) Help the GM out a bit by allowing the team to self-restrict weapons and equipment before missions. This is helpful for those GMs who feel their games have gotten out of hand.
While I know the Watch Commander CAN change the gear a group takes, this provides them an opportunity to self-police choices for gain.
I haven't nailed down, exactly, what would work and/or what would be fair, and I am interested to see if this idea makes any sense from the community. Suggestions/Critiques are more than welcome.
Thanks in advance.