I was actually meaning that they'll just activate Grudge Thrower or play My Life for the Hold as soon as you target with Soul Steal, so you won't even get the guy to begin with.
But, yeah, failing that, anybody you nab would be ripe for Zealot Hunter destruction... unless you had a Whip the Slaves.
Bleeding Sun Spoiler
Bleh. Move along, nothing to see here. Other than the Orc building (which is very solid, keeping Orc at the top of Destruction in resource base), I don't think there is one card I will play heavily (Beast of Rot and the DE Hero will be played some, I think Soul Stealer is just too expensive considering there are solid and much cheaper cards to control it).
High Elves got absolutely nothing (I was hoping for one card to put them over). Inefficient indirect damage that goes away if they control the character. Bleh. Someday they will realize (as Magic had to I guess - I left before they did, and aGoT did) that attachments have an inhearent disadvantage (you control the character, you get 2X the benefit)...even moreso in this game in that they are lumped together with other Support cards.
It's really just the suicide cards that hose Soul Stealer. After it resolves, there isn't much they can do about it other than kill their own guy, which means you are up a card. If they for some reason blow up SS with Pillage or whatever, they don't get their dude back. Killing a dude and getting an equivalent dude for 4 barrels is an absolute bargain if it takes. Taking even a medium-sized guy out of their Quest or Kingdom early in the game can be a game-breaker. And stealing a fatty from the battlefield can easily be a swing of 8+ damage. Silly Dwarves and their cyanide capsules have to run everybody's fun.
rings said:
Bleh. Move along, nothing to see here. Other than the Orc building (which is very solid, keeping Orc at the top of Destruction in resource base), I don't think there is one card I will play heavily (Beast of Rot and the DE Hero will be played some, I think Soul Stealer is just too expensive considering there are solid and much cheaper cards to control it).
High Elves got absolutely nothing (I was hoping for one card to put them over). Inefficient indirect damage that goes away if they control the character. Bleh. Someday they will realize (as Magic had to I guess - I left before they did, and aGoT did) that attachments have an inhearent disadvantage (you control the character, you get 2X the benefit)...even moreso in this game in that they are lumped together with other Support cards.
Since attachment control is independent from the unit wouldn't that make the Moon Staff of Lileath better? If an opponent took control of your unit then every time they attacked or defended with it you could cause them to take 2 indirect damage. Also if you were playing High Elf vs High Elf you could actually attach it to an opponent's unit just for kicks.
rings said:
Bleh. Move along, nothing to see here. Other than the Orc building (which is very solid, keeping Orc at the top of Destruction in resource base), I don't think there is one card I will play heavily (Beast of Rot and the DE Hero will be played some, I think Soul Stealer is just too expensive considering there are solid and much cheaper cards to control it).
High Elves got absolutely nothing (I was hoping for one card to put them over). Inefficient indirect damage that goes away if they control the character. Bleh. Someday they will realize (as Magic had to I guess - I left before they did, and aGoT did) that attachments have an inhearent disadvantage (you control the character, you get 2X the benefit)...even moreso in this game in that they are lumped together with other Support cards.
I don't fully agree. I think Soul Stealer is **** good.
You have pillage for orc, and demolition for order. That's it. The rest aren't worth playing in a serious deck.
If you get rid of my attachment, most of the time I'll just reaction munch your character with Slave Pens. Silver bullet theory that may be, but every DE deck is running 3 of those, just like how most order decks run demolition.
Yeah, I'm very sad for High Elf. It's turning into a one-trick pony, and it's not even a very GOOD pony.
Again, the way I'm reading it, destroying a Soul Stealer does absolutely nothing other than take its loyalty icon off the table. Once it comes into play, its effect resolves and it is essentially blank. It would be like if there were an attachment that said "Attach to your character. Move attached character to any of your zone." The moving would not get undone if the attachment were destroyed.
If they have Grudge Thrower or a DE sac effect, then you just paid for some slightly overpriced removal. If they don't, it's a 2 for 1 every time. Other than random stuff like Iron Discipline.
cyberfunk said:
Again, the way I'm reading it, destroying a Soul Stealer does absolutely nothing other than take its loyalty icon off the table. Once it comes into play, its effect resolves and it is essentially blank. It would be like if there were an attachment that said "Attach to your character. Move attached character to any of your zone." The moving would not get undone if the attachment were destroyed.
If they have Grudge Thrower or a DE sac effect, then you just paid for some slightly overpriced removal. If they don't, it's a 2 for 1 every time. Other than random stuff like Iron Discipline.
Maybe, but you know it wasn't intended that way, like the way people were playing that strange Chaos tactic. Otherwise it would just be a tactic right?
Except that tactics could be played on their turn (before they actually get one use out of the unit they paid for) or in response to a block, and a tactic could be hard-countered.
Yeah, I think they probably intended it to work that way. Though that's been a fairly difficult thing to try to figure out with this game...
I did not get my Bleeding Sun before Christmas but at the beginning of the new year I will. It looks good I must say and I can't wait for the new cards and then for the new cycle.
The next year is looking cool for all the Warhammer titles (I'm a WFRP fan also
)
Becouse this is my last messege before Christmas:
Merry Christmas and Happy New Year 2011,
for every Warhammer fan, not only Invasion!
We will see us next Year.
@Apophenia Using Moon Staff of Lileath on your opponent is a great idea.
Its basically the High Elf version of a Hex. In an indirect damge deck it gives you either a control card: Use it on a big unit in the battlefield to discourage it from attacking or one a defender in a zone you want to attack. Or you use it to pile up more indirect damge. The best unit to put it on would be a swordmaster and you could give him multiple staffs. I'm starting to like this card a lot.
Wichtel said:
So.. Ancient Debts Repaid... WTF. Also, (and this should probably be in the rules forum which I will check after this) Oathbearer. Just how fast is his ability?
Does everyone allready have Bleeding Sun? I still can't order it here in the Netherlands, packs allways come here late (just got redemtion of a mage a few weeks ago) At deckbox nobody uploaded the pics for Bleeding Sun (don't know who do that great job) so was wondering if I am not alone:)