Guides and Vaults: Player's and GM's Guides shipping. Creature G&V, still rockin' the boat.

By Doc, the Weasel, in Warhammer Fantasy Roleplay

Well, they 'are' available in Europe, so it's technically true. ;)

Hi,

I have all of the products from the WFRP3E.

Can someone please explain to me, what value will i gain from buying the new guides and vaults ? or maybe i should just but the guides ?

Thanks

Although I don't have them yet what I can clean (based on my interest level as a completist):

Player's/GM's Vaults - if you have everything else, they're 'pass'.

Player's Guide - has the rules and all the action cards and careers broken out in summary format (maybe without the Signs of Faith, can't be sure) and some 'variant' ways to play (nothing earth shattering). This one's a 'buy' for me with my Christmas gift cards ($50 seems steep)

GM's Guide - has the GM's book rules as well as mutation rules and a couple other things I can't get clear reading on. Nothing earth shattering here either. Right now this one's a pass for me (mostly due to cost)

Creature Guide/Vault - Summary of (almost) all the creatures to date as well as some new creatures and creature-specific stat cards and action cards (Vault) and creature party cards or somesuch. Both a buy.

I think that i will buy the guides then, thanks cool.gif

The guides are definitely the best way to consume the rules. The layout is much better and more logical, and overall they make wonderful reference compendiums of much of the material from all of the expansions thus far (i.e. diseases, all the action cards up to Signs, wounds, conditions, etc).

Did they fix the weapons?

Is spear still the best weapon in the game?

Keep in mind that the PV is a good buy because:

An additional set of action cards from the core set, including basic ones. Very useful if you let players take the same action cards (no sharing), and also for large groups so that there are two 'decks' of action cards for players to browse through at the same time.

The GMV is a good buy because:

- An additional set of basic action cards (for the GM to use with NPCs, perhaps?)

- Additional tokens for tracking

- Additional standups, so now the GM has some multiples. Fewer instances of using a goblin standup to represent a beastman, etc.

I'm not saying these are absolutely needed, but they are still relatively useful even if you already have the Core Set.

@ Gorehammer

the spear is not the best weapon in the game, so no.