Looking through the action cards, I see numerous actions that a player might want to try (and should!) even if they don't have that specific action card. Examples include (sorry if I'm a little off, I don't have cards in front of me): dirty tricks, threading the needle, shield bash, grapple, etc.
I was wondering how these situations were handled. I can't imagine telling the player "no." I was considering using the action card as a guide but maybe making the action more difficult or eliminating the extra effects. So, for example, a character can still grapple an NPC but it might be harder to do or his results aren't as good.
Thoughts?