Hi everyone,
We recently started roleplaying in the 3rd edition of the Old World and got the Core Set, Adventurer Toolkit plus Wind of Change expansion. So far we've played 1 session and enjoyed it but one thing one of my players who loves to play caster (thats the Wind of Change buyer
) noticed is the absence of hedge wizardry in this edition.
He noticed it because he was thinking about rolling one for fun but saw none. (so we rolled something as a house rule with the apprentice career)
I mean they even released a Magic Supplement but nothing on this yet but a few dark magic + tzeench spells.
Is the hedge wizard an option removed? We know it makes you in danger of being hunted for heresy, but it was still a nice career options...
Any info on this? thx
So it looks like it will have some new rules just like it was in The Edge Of Night - there were rules for the Morrslieb full moon.