Hello there. This is my first time posting on this forum and I would like a little help.
Most of the players in my regular group have never played a 40k game before and I would like to ease them into the game and setting with as little fuss as possible.
My idea is to start them off as youths living in the lower-middle hive of Scintilla or some other hive world. This will be their first adventure, getting waylayed by hive gangers and trying to return home. After that first game we''ll jump a few years, and a thousand or so XP into the future. From there I'm thinking about adapting a few CoC adventures and possibly a campaign, for their first few sessions as an amateur cell. They won't become official members of the Inquisition until much later.
This format presents some complications and advantages and I would like to lay them out and see what your views are.
1. Narrowing the scope: Instead of throwing the entire setting at them I can concentrate on one game world for a while, introducing the 40k universe a bit at a time.I would imagine that people who haven't been involved in this game, for TT and RPG, would get overwhelmed by the sheer of stuff out there. However, my regular group loves customization and making very unique characters. I would kind of feel bad taking that freedom away from them.
2. Starting as teenagers: This one I'm not sure about, mostly because of career paths. I'm thinking they'll just be 0-xp in whatever career they choose, but will the career simply be something they want to do in the future, a set of skills they're naturally talented at, or should they just be apprentices?
3. Using CoC campaigns and adventures: I love playing Call of Cthulhu and think that porting over adventures and campaigns to Dark Heresy would be a blast. I have my eyes on Tatters of the King for the first campaign arc and possibly Masks of Nyarlehotep for the big, galaxy spanning campaign. Are there any others that might work?
4. Introducing the Inquisition later: For most of the sessions the players will be essentially in a horror game, pursuing evil and exploring the darkness for their own reasons. I'm thinking that around rank 4 or 5 is when I'll induct them into the Inquisition. The thing is, I've never heard of this done before. Most of the people I've talked to started the players off at the lowest level, working for an inquisitor.
P.S: I just had and idea; I could use the time-skip to allow the players to pick up background packages, possibly mitigating the lack of starting character options.