PUPPET [Main Player Only]
You have the power to manipulate. (Boring text, but would "puppeteer" be any better?)
At the start of the game, distribute your planets as evenly as possible among your opponents' systems. If playing with fewer than five players, either use the four planet variant or place two planets in the system(s) of your choice. Your planets are placed to the side of the other players' and not considered one of their planets. You do not have a system of your own.
When your destiny color is drawn, a player may attack any of your home planets, regardless of the system it is in. For the duration of the challenge, you have use of that home system's alien, not that player, even if he has lost the use of his power, unless you have no ships there. At the start of an encounter on your turn, you must declare yourself to be one of the aliens in whose system you still occupy one of your home planets. You lose your power as normal when you have lost over half of your home planets. A player with a Puppet planet in his system may establish a foreign colony there, and that planet does not count toward determining if he has lost his power. For all purposes other than determining the Puppet's power, his home planets are consider to be in his "system."
In a game with Tech, if you aquire the Genesis planet, you may place it in any system, regardless of if you have a planet there already or not. When using the Lunar Canon, your planets are not considered to be adjacent to opponents' planets. If you have no adjacent planets, discard the card without use.
Wild Flare: When you are the defense, before allies are invited, you may declare one planet in your system to be off limits. It cannot be attacked this turn.
Super Flare: At the start of your turn, before you declare which alien power you will use, you may move one of your planets to any other system.
Notes: So this is pretty similar to Plant, but I think potentially more fun due to the physicality of actually being in those systems with a planet of your own, and of course the opportunity to mime puppeting the player sitting behind that system in good roleplaying! It's a bit stronger at the start of the game since it already has all these powers, but unlike Plant it only has the choice of power when on offense. Also, while Plant becomes stronger and stronger as the game goes on, Puppet risks becoming weaker and weaker. Also, I also thought about not giving Puppet his own destiny color, but I'm not sure how I feel about that. It would make drawing your own color more interesting, but I'm afraid it would lead to confusion as to if Puppet is a part of that system or not, which could cause complications in expansions or other movable planet aliens.
Between this forum, Cosmic online's forum, Duke's blog (which just made a post about other movable planet powers), and of course the Warp, I wasn't sure where to share this.