As those of you who have picked up Edge of the Abyss and The Emperor Protects may know, the Necrons are becoming more of a presence in the timeline of the 40k RPGs. Clearly the Imperium and its agents are becoming more and more aware of the slumbering menace, and of course the canonical date of the Necrons' grand awakening draws near as the 40k RPG timeline is getting advanced. Personally however I have a problem with Necrons. It's not their aesthetic, nor their tactics, or their concept as a faction in 40k - an unstoppable tide of marching Terminator-esque machines is just fine with me. I even like the idea of thousands (or more) Tomb Worlds slumbering, while humanity (or whoever) is bustling unaware above the Necron vaults.
No, what I have a problem with is Necrons as an alien race, and their C'tan origins. To me, their aesthetic has always suggested that they are far better suited to be remnants of the Iron Men of the Dark Age of Technology. So in my Rogue Trader and Deathwatch games I'm planning to quietly alter the Necrons' origins and ultimate goals. The players' characters would be unaware that any change in the canon has taken place (as Necrons would be a brand new threat anyway), and the players would have to infer the Necrons' origins and goals from in-game clues. Basically I want to change Necrons in my game to be the Iron Men, which were left undisturbed and forgotten following the AI wars. They have been protected for many thousands of years by automated systems, their numbers added to by automated factories and self-replicating nanites. There are no C'tan whatsoever (though I may recycle their concept as Greater Daemons), and the Void Dragon on Mars is actually a crippled Skynet-esque so-called 'weak deity' super-intelligent A.I. (to borrow a term from the likes of Charles Stross, Alaister Reynolds or Iain M. Banks) that the Adeptus Mechanicus has been worshiping all along unaware. For whatever reason (the how and the why are not important in the scope of my games) the Omnissiah is beginning to restore itself to a pre-crippled state and its drone armies (i.e. the necrons) are beginning to stir. For the most part the Tomb Worlds are still operating either under pre-programmed parameters, or under the control of semi-autonomous weaker A.I.s (Necron Lord, or better yet a Monolith itself), but the unconscious call of the Omnissiah is stirring them into action. The goals of the Necrons would thus be destruction of humanity (they're still operating under the whole machine rebellion/self-defense parameters of the AI wars) and destruction of any alien or warp entities (for that is what they were built by humans to do in the first place), which pretty much means that just like Necrons in vanilla 40k they're still out to destroy everything else.
Some of the changes I foresee would include (whether or not it actually impacts the player characters is a different story): no C'tan or Slann, Eldar history and Fall are firmly rooted in the inadvertent creation of Slaanesh, Adeptus Mechanicus are unknowingly worshipping a godlike A.I. that is not at the moment self-aware and fully functional, Machine Spirits are simply programs whose code the tech-priests are familiar and thus comfortable using (or even weak A.I.'s), there may be heretical cults or even radical AdMech factions/cults that are more aware of the true nature of Omnissiah and the survival of the Iron Men ( The Emperor Protects in fact already has a Necron-worshipping cult, and Logicians may or may not be another), Necrons are a dangerous threat but only on a local level as they do not possess Warp-travelling technology (but perhaps as Omnissiah becomes fully aware they will re-acquire the ability to either travel through the Warp or some other esoteric FTL travel).
So has anyone else tried a radical re-imagining of the Necrons? What other changes would my re-imagining of the Necrons have on the setting as a whole? What are some other potential avenues for reinventing the 'crons?
(I just realised how Nadeush got built in my campaign world.) Though in my case, I think I'll just the C'Tan, as that's all that's really necessary. What if, during the Dark Age of Technology, humans recovered part of a Necrontyr tomb complex, carried it to Mars, studied it, and created the Iron Men as copies of the Necrontyr robots? They would be crude copies, at first, but more sophisticated designs later on. Of course, given the influence of the Necrontyr tomb complex, the resulting late model Iron Men would likely be indistinguishable from the original Necrons... and just as hostile to organic life. Heh, heh, heh.