I only wonder wheter there will be some reward for the player achieving his/her personal goal..
Yes, at this point - it's all just wild guessing, but what do you think?
I only wonder wheter there will be some reward for the player achieving his/her personal goal..
Yes, at this point - it's all just wild guessing, but what do you think?
Citron said:
I only wonder wheter there will be some reward for the player achieving his/her personal goal..
Yes, at this point - it's all just wild guessing, but what do you think?
Well, from what you can see on one of the "Personal Goal" cards that was just revealed in the new announcement, your 'reward' is not causing Galactica to take damage or lose a resource (; ...
Well, that's not much of a reward, since once you get it done you are likely to draw another one... :-)
There's no reward for passing most crisis cards either, but you still play cards into the skill check...
I gave it second thought and it seems ok - had there been any immediate reward for completing the personal goal, it would be harder for you to bluff with "I'm doing this for a greater good, just let wait a bit til it's safe" (distance 6 or more) while pulling their human legs
Citron said:
I gave it second thought and it seems ok - had there been any immediate reward for completing the personal goal, it would be harder for you to bluff with "I'm doing this for a greater good, just let wait a bit til it's safe" (distance 6 or more) while pulling their human legs
out from under them.
Fixed it for you
The Final Five card is excellent. I think it improves the loyalty subgame incredibly.
The other agenda card seems potentially bad for the game, and I'll try to explain why.
1) Primarily, I'm concerned it will become the new execution card. Once you complete your agendas and reveal them, you are a guarenteed human. I can see giving the president title to an admiral or CAG claiming he "needs" it, and letting him know that if he doesn't flip over a second agenda card, he'll be executed. I mean, what's the worst he'll do, reveal? Either way, he won't get to abuse the position and they'll shift back to safe hands.
2) It seems that at least one resource is going to be lost for every agenda, and thus for every human player in the game - up to 7 in a four player game if no cylons reveal themselves, and six otherwise. That seems like a fairly huge penalty. And it's unavoidable unless several players cash in their personal goals at distance 7+ - which seems hugely unlikely to happen, as you'll be either limping towards last jump or working New Caprica. It's amusing to think the final turn might turn into a quagmire of power grabbing, but I'm not sure it makes for a good game - especially if all the cylons are revealed anyway.
The only way this might be avoided is if they don't all include resource penalties - but then we're likely to get the same problem with cylon leader objectives. They were so woefully unbalanced no one wanted to use them.
Speaking of the cylon leader objectives, perhaps the previous expansion has just made me worry a bit. From the examples presented (which you'd expect to be their best examples, given it's a preview), it seems like another case of "good idea, but very poorly implemented".
Hopefully I'll be wrong.
Neither of those will be a problem as long as the Not a Cylon deck contains a relatively small proportion of Personal Goals. Given reasonable assumptions (e.g. five Final Five cards and roughly the same number of Goals), any given Not a Cylon card is going to have less than a 1-in-4 chance of being a Goal.
In addition, whenever a player flips one over, the card that replaces it could always be a You Are a Cylon, so until all the Cylons have been revealed, you never know for sure.