... I'm looking for a way to reintroduce Pegasus into our games. For awhile we took it out because no one really cared for it since it seemed so unbalanced, but I like the concept of it and I'm starting to think it feels just wrong to play without it (especially after spending the money for it, even though the plastic Basestars were entirely worth it by themselves xD).
So I was thinking what if whenever damage would be dealt to either Galactica or Pegasus, the Cylons always prioritized (unless a revealed Cylon was available to make the decision) Pegasus. This seems to make sense to me, since Galactica has a lot less firepower than Pegasus and for the most part, it seems the 'intelligent' thing to do; focus the high-damage output target that is fragile, instead of the medium-damage output target that is way fraking beefy. Does anyone see this as unbalanced? Or have any other thoughts on how to bring this more into 'balance'? I know this won't be quite a big deal with Exodus, but in the mean time it seems like we have zero need for Pilots and that really annoys me, since I love piloting vipers. It also would make it so we actually need an Engineer focused character too, since Pegasus would be taking a heavy beating.
I know JerusalemJones said he used a d12 when dealing damage, but he never elaborated on that. We used to use a d6 (1-3 Galactica, 4-6 Pegasus), but I'm starting to think prioritizing Pegasus makes more sense and seems more balanced...
Any thoughts?