I'm confused: Is the boxed core set being rolled out?

By xenoss, in Warhammer Fantasy Roleplay

I havent been in the loop for a while now, I just found out that FFG will be releasing a series of rulebooks.

Where does that leave the boxed set? Are these new rulebooks the new format FFG is selling the game?

Or are the new books updates and/or extensions of the old books?

If I want in right now, are the books the entry point? Or is the boxed set still FFG's chosen method of starter distribution?

There don't appear to be any plans to discontinue the Core Set; the Guides and Vaults represent an alternate entry point for the system, but the Core Set will still be sold.

See the comments from Jay Little (ynnen) here: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=151&efcid=3&efidt=358819

Specifically...

Q: So, if I have a new group interested in playing WFRP, where do I start?
A: The Core Set is the ideal starting point for a new group and a superb value. The core set's component mix can easily support 4 people (1 GM and 3 players). Additional players can be added with additional copies of the "Player's Vault" if desired. Now with the release of the new Vault and Guide products, if a player wants additional rules sets on hand, you can pick up the "Player's Guide" without having to get another Core Set (an augment this with more sets of dice, if needed).

[...]

Q: So you'll continue to sell the Core Set?
A: Yes. It's still a great value and the ideal all-in-one entry point for a group.

If you are a player only and your GM already has the Core Set and expansion(s), just get the Player Handbook when it is released (most likely before XMas).

If you want to get started as a GM and get a group of friends to play with you, you'd have to decide if you want to play with bits, chits & cards (tokens, actions, talents, etc.) or just write down everything on paper. Pick whatever option fits your group tastes (you can mix it, with one set of boxes and other players only getting the player book for exemple).

In both cases, the rules & dice system are the same, it is still very much a Roleplaying game and not a board game at all.

  • The books will provide options or suggestions for you to track stuff (tokens mechanics, stance, etc.) on paper and will have actions/talents/etc. detailed inside those books. The rules will summarize the Core Set, Adventurer's, Winds of Magic, Signs of Faith expansions. Those rules should be clarifed for a few things too (there will be background & fluff missing though). The Vaults type of product will have those bits & chits, action cards, talent cards, etc.
  • The Core Set only has actions/talents/etc as cards which are not described in the books (only the rules and background information / fluff). You'll need Adventurer's, Winds of Magic, Signs of Faith for expanded contents & rules (as Careers & related actions, talents, Corruption, Diseases, etc.). You can play with only the Core Set and it's very fine (30+ Careers, etc.) and decide later if you want to get extra stuff to expand your options.

I'd say your best value is still the boxed set and the players guide (for everyone else). BIG ISSUE: Where else are you going to get enough dice to play? You'd have to buy an awful lot of mini-packs otherwise, which would be a complete waste of money.

jh

It's is looking like this:

- the Guides & Vaults are the optional version and the core set still will be sold

- the core set is still the best way to start playing WFRP (You have all what You need in one box)

- the Guides are a good idea for player's and GM's who want to have everything in one book or what to play with less cards or tokens

- in the future all other expansions will still be sold in boxes so nothing changes in the way of publishing WFRP. So You will be getting the book or books, all the cards, tokens and stand ups in a box just like it was before. Just like the Winds of Magic, Gathering Storm or Signs of Faith.

So nothing in WFRP changes and the Guides and Vaults are the optional version only and nothing more. happy.gif

So... I have everything published now.

Will think about the hardcovers, might or might not get them.

But the vaults? What extra will they bring to me? Sorry, but don't understand it... :)

Do the vaults just contain the cards and chips, you won't get from the Guides?

So Guides+Vaults = Currently published stuff?

Spivo said:

So... I have everything published now.

Will think about the hardcovers, might or might not get them.

But the vaults? What extra will they bring to me? Sorry, but don't understand it... :)

Do the vaults just contain the cards and chips, you won't get from the Guides?

So Guides+Vaults = Currently published stuff?

Ok I will try to anwser this one:

The Creature Guide will have many new info (becouse it will future some new creatures) - You can see it in the preview.

The Creature Vault will have a lot of new stuff - action cards for all published so far creatures, creature cards, stand ups and new creature group cards.

But the Players Guide and GM Guide has nothing new - just some published stuff form the core set books with new examples of play and errata as far as I know. So it's not a must have to buy when You have all the published so far products.

And about Players Vault and GM Vault - it has nothing new. It only has some extra basic action cards and some errata on cards. So nothing new.

So yes the G&V has currentlypublished stuff (but not everything) only exception are Creature V&G with has many new material.

ffgfan said:

So yes the G&V has currentlypublished stuff (but not everything) only exception are Creature V&G with has many new material.

I entrust my purchase in you then happy.gif

Spivo said:

ffgfan said:

So yes the G&V has currentlypublished stuff (but not everything) only exception are Creature V&G with has many new material.

I entrust my purchase in you then happy.gif

Spivo - for real the Creature Guide & Creature Vault is a must have becouse it has many new material. Looking only in the preview we see some dragons and it will future also: Griphon, Dark Elves, Squigs, Black Orcs and looking at the art in the preview I can tell it will also have some new Skavens in it. And the Creature Vault will upgrade all the creature from other products to cards and give us a lot of new Action cards for creatures.

So I think You will pleased and happy when You will buy them.

Don't really "need" stats on dragons and such. All I need are goblins, orcs, and some riff raff...

But the creature cards are very interesting for a lazy GM like me, as it makes it much easier to manage the meanies.

But I'm also certain people on the boards will give their oppinion on the other products once released, so I can see if they contain "needfull" stuff.

I have a question for the class then: I own the original box set. Am I better off buying the supplements or the new core material? I am interested in using less fiddly bits but I am ok with them as well, its not a deal breaker for me. I will likely buy the players manual and GMs manual for the updates and alternate rules, but how much new stuff am I gettting?

Basically, Help.

Inquisitor Huntingmoon said:

I have a question for the class then: I own the original box set. Am I better off buying the supplements or the new core material? I am interested in using less fiddly bits but I am ok with them as well, its not a deal breaker for me. I will likely buy the players manual and GMs manual for the updates and alternate rules, but how much new stuff am I gettting?

Basically, Help.

In those two You mentioned - Players Guide & GM Guide - You're not getting anything new. There are just new example of play and nothing more. Some importent knowledge from the core set is now in two hardcover books. It looks like this - Players Guide has all carrers to Signs of Faith in it, also a lists of action cards, talents. And that's all.

GM Guide has all knowledge from the core set for a GM plus Mutation, Corruption and Disease. You also get tables with critical, miscast ect. So You can roll dice d100 the calssical way.

So it those two there's nothing new, You're not missing anything new.

Was it helpful? I hope so. happy.gif

PS. All this is mentioned it the previews and in the video from Small But Vicious Seminar. Just look at WFRP section at FFG site and You will find it all. happy.gif