We see a lot of "my players kill people without a second thought" type posts around here and I was wondering how many people use the corruption point system to double as a mechanical, and visible, meter to let players see when they are being inhumanly jaded, callous or "efficient". Yes, this is the Grimdark future, and yes the acolytes are employees of an oppressive totalitarian theocracy - but not all acolytes should be heartless sociopathic killers - which seems to happen far too often. Too readily most players swallow the "ruthless enforcement" way of approaching situations and forget that they are humans - not machines. Using corruption as a reminder of this - having them become effectively less human the less human they behave, seems like a possible way of reminding them of this while not having to add another mechanic to the game.
Has anyone had any experience trying this out for themselves, and if so, how well did it work?