Questions about Irishka, Voivodes and Bouncing Betty

By Katsuyori, in Tannhauser

Sorry to bother you with my seemingly stupid questions, I would not if they rulebook was not so wishy-washy on some issues. May I proceed?

1. Smiljan Module in Irishka´s Pack

According to the rules on page 57 of the rulebook, circles anywhere on the gameboard that contain a Module are considered as adjacent for the purpose of Zor´ka´s Magnifier attack. In other words, she can attack characters that are adjacent to a circle containing a module or a Voivode with a module in it´s inventory with her Magnifier. Right? So she could theoretically also attack characters adjacent to Irishka´s circle as long as Irishka has a module in her inventory. But in my opinion Irishka will also be attacked in the process, as she is no Voivode. Am I mistaken here? As the module is not a drop-able item, Irishka can not even throw it away or put it on a circle. So, is it just me, or is Irishka´s Command pack rendered "infected" with a somewhat useless item? How do you handle this? Anyone here having an idea for a better use?

2. Irishka´s Kaali

Is this interpretation of the rules right: When I attack with this weapon, instead of doing an attack roll, I simply place a meteop token on any circle sharing my path. If there is a character standing on this circle, the meteop will explode and deal 3 automatic attack successes to this character. In other words: normally, attacks with Kaali deal 3 succeses without an attack roll on one character sharing her path. Is this ok? If it is: why has Kaali the characteristic "automatic"? So far as I know, the trait "automatic" provides me with 5 dice instead of 4 dice (with most other weapons). But as I do not do any attack roll, this trait is a somewhat overfluent, isn´t it?

3. Voivodes: Nesretcha

This ability reads as follows: "when you spend an action to make a melee attack, make a seperate attack roll against every enemy character instead of attacking just one."

What does "every" mean in this rule? Every enemy character...
a, ... adjacent to the voivode?
b, ... on the same path sharing the voivode?
c, on the board? (good heavens...)

4. Delastillas´ Bouncing Betty

The text tells me that "... you may spend an action to detonate it, dealing damage in that location as above...".
Frankly, I have no clue where this "above" is on Delastillas´sheet, and accordingly, what kind of damage I deal with this item. As Betty is not labelled as a "grenade" (which would have been my very first interpretation, not for Betty´s use as "she" is not thrown , but for her damage output), the damage has to be written somewhere else in Delastillas´ sheet of rules. Unfortunately, there is no other implication to damage except the rules explaining his Weapon, Mark 19 Mod A1.... Is this the solution? Do I use Mark damage output for Betty ?

Thanks for your patience and your help,

Katsuyori

Question about Ramirez´ Betty and Irishka´s Meteop seem to have been answered in other Threads before. No clarification needed anymore for this issues.

On the subject of Voivodes the "every" means each adjacent character.

I'll get back to on the rest, unless someone beats me to it.

Where's my FAQ FFG!?!?

Katsuyori said:

According to the rules on page 57 of the rulebook, circles anywhere on the gameboard that contain a Module are considered as adjacent for the purpose of Zor´ka´s Magnifier attack. In other words, she can attack characters that are adjacent to a circle containing a module or a Voivode with a module in it´s inventory with her Magnifier. Right? So she could theoretically also attack characters adjacent to Irishka´s circle as long as Irishka has a module in her inventory.

No. The Magnifier entry specifically says that it can only attack through Smiljan Modules which have been placed on the map, not those still in a character's inventory.

Katsuyori said:

Is this interpretation of the rules right: When I attack with this weapon, instead of doing an attack roll, I simply place a meteop token on any circle sharing my path. If there is a character standing on this circle, the meteop will explode and deal 3 automatic attack successes to this character. In other words: normally, attacks with Kaali deal 3 succeses without an attack roll on one character sharing her path. Is this ok? If it is: why has Kaali the characteristic "automatic"? So far as I know, the trait "automatic" provides me with 5 dice instead of 4 dice (with most other weapons). But as I do not do any attack roll, this trait is a somewhat overfluent, isn´t it?

Yes, it is. But that's how it works. Kaali is an Automatic Heavy Weapon that doesn't actually allow its wielder to make traditional attacks. I don't know why, but that's how it is.

Katsuyori said:

3. Voivodes: Nesretcha

This ability reads as follows: "when you spend an action to make a melee attack, make a seperate attack roll against every enemy character instead of attacking just one."

What does "every" mean in this rule? Every enemy character...
a, ... adjacent to the voivode?
b, ... on the same path sharing the voivode?
c, on the board? (good heavens...)

Adjacent to the Voivode. It says "melee attack", which means that it can only hit adjacent characters.

I have no idea on Bouncing Betty, though, as I haven't bought that expansion.

Thank you very much for you kind support. I think I learned some new aspects of this game. Nice!

But still, one problem remains unsolved:

Yorktown said:

No. The Magnifier entry specifically says that it can only attack through Smiljan Modules which have been placed on the map, not those still in a character's inventory.

I still have some problems with this item. I see your point that I can not use the item in the way described above as long as it is in Irishka´s inventory. But as the Smiljan Module is not a disposable item (which can be recognized by the missing black-and-yellow border ), I have no possibility to place it on a circle with an action, and it does not remain on the board when Irishka dies. My conclusions about this matter so far:

1. Smiljan Modules on circles can be used to direct attacks with the Magnifier

2. Irishka´s Smiljan Module is in her Mental pack, and as such can not be used to direct Magnifier attacks (according to the correction of Yorktown, which seem to be correct. )

3. As the modules are not disposable, I can not them on circles in any way, neither by purpose, nor by the death of a charakter carrying it (the item just disappears with the defeated charakter)

> No attacks can be made with this item at all, because I can neither use it from the inventory, nor can I bring it in a position in which it is not in my inventory. So: What use is this module, except that it consumes one precious slot? How do I use it? Suggestions, anyone?

Logically, it would be very clear if the module could be placed on a circle, but I was not able to find a rule allowing this. Strangely, the text in the rules reading "Smiljan Modules which have been placed on the map" suggest that it can... Or am I mistaken here? Please correct me...

Here's the problem, FFG changed how the Module works, but forgot to change the Magnifier to match. Yorktown is half right in the 1.0 rules the Module could be placed on the map (using the "use equipment action" not the "item action" negating the disposiable equipment issue).

Now however, the rules state on pg 61 the Module functions identically to the ones contained in Voivodes, it does not need to be placed on the map to function.

This is another example where FFG needs to make an official ruling, this would be completely usless in Tornament play, as only official rules matter, and the official rules are somewhat contradictaroy.

Hope that helps.

Testing... testing...

EDIT: Finally . I've typed up this post like five times. You guys get the short version now.

@Katsuyori: It's not a disposable item, but you can place it on the board. It says that specifically in the Smiljan Module's entry for the rules. You can take an action to place it on an empty adjacent circle.

@Miah99: Yes, it does need to be on the map to function. The rules are very clear on this. The thing that you are referring to is the "flavor" entry for the item. It has no actual bearing on gameplay.

First here is the actual rule from the book, it contains only the "flavor item," it does not state it can be placed on the nor does it state anything at all. For clairity we're talking about the third item in Irishka's Command Pack.

SCN_0001.jpg

@Yorktown so where is this rule that states "You can take an action to place it on an empty adjacent circle." I don't see it.

See FFG here's the problem, Yorktown thinks you can put the Module on the map because of the Magnifirer rules, and he is half right.

But Katsuyori is also half right and the Module cannot be placed on the map because there is no rule that states how to put it there.

Again the rules state that it functions IDENTICALLY to the Voivode's Modules which do not need to be on the map, only in their inventory.

So that's three different rules on three different pages, and this results in two different interpitations.

My personal opinion is you need to follow the rules for the Module first, which bassically says it works like the Voivode's. Then follow the rules for Voivode Modules under the Magnifier, and ignor the section about Modules placed on the map as you cannot place a Module on the map.

You can start making that FAQ now FFG.

So you can take your pick, place on the map and use it, or treat Irishka like a Voivode and use it while it's in her inventory. Sadly it's up to the player like too many other rules in the 2.0 edition.

I have no further comment on this matter.

Miah999 said:

First here is the actual rule from the book, it contains only the "flavor item," it does not state it can be placed on the nor does it state anything at all. For clairity we're talking about the third item in Irishka's Command Pack.

SCN_0001.jpg

@Yorktown so where is this rule that states "You can take an action to place it on an empty adjacent circle." I don't see it.

Aaaand here's the issue. Your PDF is screwed up. It's missing the bit describing the actual properties of the Smiljan module. Here's what it actually looks like (minus the token graphics; I've been having some difficulties switching to a new PDF reader program):

irishka.jpg

So yeah, there is a rule which states that you can put the Smiljan Module on the map, and the bit describing it as "identical to the Voivodes" doesn't have any bearing on gameplay. I don't know why your PDF is missing that section, but hopefully this clears it up.

That's not a PDF it's a scan from my copy of the book of which I have two that are Identical, and probably look a lot like Katsuyori's copy.

If your not too mad about all this could you post the exact text so those of us with misprints can see it more clearly (it's a little blury)?

Is that a print version or a PDF?

Thank you for your time and efforts.

Thanks a bunch, Yorktown! That really helped! But it´s not only Miah999´s PDF that´s screwed up: I´ve got the hard-copy of the rulebook, and it is the same as Miah999´s ! This important part is just missing, that´s why I posted in the first place. Now I truly understand how this really should work...

So, now my personal complaints to FFG:

1. The rulebook is unprecise and missing important details. Not so cool.

2. The much needed FAQ "repairing" the rulebook is not coming out. Yet more uncool.

3. What keeps this game running (and playable) is the great community here with members like Yorktown, Miah999 and all the others here who sacrifice their precious gaming time helping out. Thanks to you, I can play the game!

Miah999 said:

That's not a PDF it's a scan from my copy of the book of which I have two that are Identical, and probably look a lot like Katsuyori's copy.

Huh. That's... weird. Mine's a PDF, and it doesn't have that issue. I've got no clue as to why the print rules wouldn't have that little box there.

Miah999 said:

If your not too mad about all this could you post the exact text so those of us with misprints can see it more clearly (it's a little blury)?

I'm not mad about it! :P

Seriously, I'm not angry about anything. I spend a lot of time on forums which discuss things much more inflammatory than Operation: TANNHAUSER . And Idon't even get angry on those. Don't worry about it.

It says:

Hardware * As an action, you can remove the Smiljan Module token from your inventory and place it on an empty, adjacent circle on your path. After being placed, the Smiljan Module cannot be picked up, destroyed, or deactivated by any character, including you. The placed Smiljan Module does not block movement and does not prevent a character from standing in its circle. (See "Magnifier" on page 58 for more information.)

Happy to help.

Thank you very much.

As soon as I can I'm going to get a copy of the PDF and compair it to my print copies to see what else might be wrong.

Still waiting for that FAQ FFG!