ok... so i just cracked open descent last night with a buddy of mine and played through the first quest 2 player... OL vs 2 random heroes... The heroes were the guy with the pet that adds a power die for carrying him and the chick that can force re-rolls.
I played a spawn card each turn for the 1st 3 turns (beastmen, then skeletons then sorcerers) and the game was basically a trainwreck for the heroes... I killed the chick hero twice in the exchange, dropping him from 5 conquest to 1... he barely recovered and had to buy potions to heal up while i got basically 2 free turns of him trying to rest up... then i spawned spiders, more skeletons and hit him with two traps (chest and a spiked pit)...
He ended up losing all his conquest points without ever clearing area 1.
So i've been scouring the web looking for info and i've found the following: The game is alot more difficult with only 2 heroes, while the first quest is considered to be fairly easy overall. Now, on the math, i should be spawning on average every other turn (based on the card pool) and i hit him with one each turn to start the game, before he hit a chest or picked up any gold or the potion...
I read somewhere that Kevin (I think that's the creators name) had posted something on this site about how to weaken or slow the OL in those 2 hero games...
So my questions are basically... where can I find this info? Can the game be played succesfully (through quests like 7 and 5 which i've read are the most difficult) with only 2 heroes?
Just looking for info... thanks to anyone that can help.
Ray