Passive Spells: when would they work?

By darknesseternal2, in Anima: Beyond Fantasy RPG

Accumulating magic every round while your conscious is clearly a bad idea. Several passive spells won't give you more than an instant to need them (like Stop Fall).

How does one have the magic accumulated to actually cast these spells?

Stop fall only costs 40 zeon, my player's Warlock PC can accumulate that much in a single turn, which means he could cast it without having to accumulate it during previous turns.

Yes, but he wouldn't recieve any turns in which to accumulate magic at all.

You don't need to accumulate.

Think of it this way:

I have 40 MA. I have 40 zeon to spend *every turn*. I can use 30 to cast a spell. I can choose to do nothing.

If I choose to accumulate for my whole turn, what that means is I'm taking the zeon I have now and adding it to next turn. So for my turn, I COULD spend 40 since I have it, or I can accumulate it for next turn (make my current 40 be +40 to next turn). So next turn comes, I have 40 zeon since I have 40 MA, and I get +40 since I accumulated last turn.

If I accumulate again, I make my current zeon available next turn (so my current is 80 so next turn... +80).

Accumulating is saving what you have now for next turn. You always have your MA's worth of zeon every turn.

DarknessEternal said:

How does one have the magic accumulated to actually cast these spells?

1. Have a high enough MA to accumulate the Zeon in one turn.

2. Have a high enough MA to be able to cast them innately.

3. Spend Fatigue to get +15 MA.

4. Accumulate pure magic rather than preparing for specific spell so you have the flexibility to cast whatever spell you need.

By the way what is the dissadvantage of just accumulating Zeon as you walk arround, not know what is going to happen next. It makes sense from a role playing perspective that you wouldn't do it, but I don't know why it is a bad idea according to the rules

Because you'll constantly lose 10 when you have to take a turn off from accumulating.

Hrathen said:

By the way what is the dissadvantage of just accumulating Zeon as you walk arround, not know what is going to happen next. It makes sense from a role playing perspective that you wouldn't do it, but I don't know why it is a bad idea according to the rules

If you walk around with all your Zeon accumulated and take damage you risk loosing all of your accumulated Zeon in one hit, especially as once you start accumulating you must continue to do so (which means it is likely to be all your Zeon!).

If you decide to release the accumulated Zeon then you loose 10 for no return. I would also judge that if you reach your max Zeon and you haven't cast a spell then you would need to release it and loose 10 Zeon s above. That's not an explicit rule though.

Also, accumulating Zeon normally involves gestures and words that could interfere with your other actions or blending in a world where using magic is frowned on.