Telekinesis

By Cmot Dribbler, in Descent: Journeys in the Dark

I don't think TK should be an attack. Remember that a hero can do only 1 or 2 attacks in a turn! This would mean that moving a monster two squares, or two monsters 1 square would be all a hero could do in his turn (ok, and moving with fatique)...

This is getting somewhat stupid, at this point. Shadowcloak means that the figure has limited cover and is therefore visible but almost impossible to hit with a ranged attack; All telekinesis requires is that you be able to see something, not that you be able to attack it. Thematically, the assertion that Shadowcloak (from trees or otherwise) prevents Telekinesis is inane.

Question: how does Telekinesis interact with Soar during outdoor encounters? Looking at the RAW a hero could move a monster around but not drag it down into melee range if it was Soaring. Seems straightforward enough or am I missing something?

Siebeltje said:

I don't think TK should be an attack. Remember that a hero can do only 1 or 2 attacks in a turn! This would mean that moving a monster two squares, or two monsters 1 square would be all a hero could do in his turn (ok, and moving with fatique)...

I doubt Osaka treats it as an actual attack that must have an Advance/Battle declared. However, if you think playing that way would make TK worthless then you drastically underestimate the skill...

Thematically, you could make arguments either way. Rules-wise, it's currently crystal clear.

Ultimately, it comes down to how much it negatively impacts gameplay. Personally, this, like many other problems, can be solved by adopting a different strategy. In this case, it would mean:

a) Hiding your LT behind the tree instead of under it,
b) Hiding your LT behind other critters (though this is less effective, as they can be TKed out of the way or killed, or
c) Give your hero a more important target to worry about.

Personally, I haven't dealt with this situation firsthand, so I can't comment. But ultimately, once you've bought it and brought it home, it's your game, and you can tinker with the rules as you see fit. Personally, while I can see where TK would present a problem, I'd be more inclined to work around it than seek a rules change. When the designers see the extent of the conversation here though, they'll likely decide if the rules as written work as they intended, and make a rulling one way or another.