Zombie = doesn't go to warp
Wild Kamikaze = Send up to 4 ships to the Warp; for each ship you get +3 to your total. Don't have the exact wording on hand.
Can Zombie use this? We ruled against, but I really just went by my gut there. Logically, I would think that Zombie would send 4 ships, and his power would activate to save them. But the Wild Kamikaze isn't like Negotiate; it doesn't say, "For each ship lost to warp," or anything like that, so I'm not sure he actually needs to lose the ships. Zombie complicates a lot of flares, aliens, and of course the eternal Negotiate debate -- despite being a very simple and memorable alien. I am not a good rule lawyer, so help me out. Someone please say this can't be done, giving Zombie essentially an infinite +12 card.