Hey folks, wanted to start by saying, I love the inspiration & ideas floating around on the forums here, really enjoying reading through other GMs trials, tribulations (and crushing triumphs, of course). I'm about to start running LotE this week, as an epic arc of a campaign I've been running for a few months.
My group consists of the following PCs:
Remington Sabras - Noble Born Rogue Trader (Scintilla)
Rail Cobalt - Void-Born Void Master (Port Wander)
Lucius Quintus - Hive World Explorator (Solomon)
Kayliss - Death World Necrophage Archmilitant (Koronus Expanse)
The group has a PF of 40 going into the start of LotE and their ship, 'The Medusa ', a Havoc Class raider that punches WELL above it's weight. The ship has an Holo-Targeting array, Tenebro Maze, Plasma & Las batteries and... pride of place... a Teleportarium - which makes their boarding actions extraordinarily precise & devastating
Notable NPCs are:
Shane - Seneschal
Yerevan - Astropath (girl-child)
Hieronymo - House Allene Navigator
So far I've run my group through a few simple undertakings... Discovering and claiming the righteous path (soundly defeating Hadarak Fel in the process); Establishing a potentially lucrative trade in combat drugs from Naduesh; Getting in the good graces of the Ordo Xenos & Deathwatch by assisiting in a recovery mission on a spacehulk (modified version of the DH adventure "Shades on Twilight"); Discovered a space-faring, non-Imperial human civilization on the world of Gallant.
These adventures have been fraught with peril as well as profit, with Rail losing a leg, Remington almost losing his head and Kayliss almost losing his soul at various points. Only fate saved them on these occasions and only connections with the Deathwatch and the Adeptus Mechanicus rebuilt them.
As the story picks up, the group are recuperating on footfall, watching the arrival of many other Rogue Traders and trying to find out more about this rumored witches foretelling...