Background:
When a figure rolls a surge and is affected by the Siren's special ability, it must Run at full speed towards the Siren and may not attack.
Much of the time the figure will move at least the last few spaces of it's movement in deep water spaces, which cost 2MP to enter. This means that sometimes the hero will have a spare MP that he cannot use to Run further toward the Siren (the hero may have started on the Revenge at 1MP/space or have an odd number of MP due to RoQuickness or a Feat). Heroes may also be close enough to the Siren that they end adjacent to the Siren with MP remaining.
What can a hero do with such extra MP? Drink a potion? Re-equip? Anything he wants except attack (and obviously move)? Nothing at all?
Question:
Q. If a hero who is Running towards the Siren due to the Siren's Call ability has spare MP left over at the end of his movement, can he use that MP for anything?
A1. Yes. The hero may drink potions, re-equip, or doing anything else he likes with his MP so long as he does not attack and is as close to the Siren as he can possibly get in this turn.
A2. No. The hero is only supposed to Run towards the siren unthinkingly, totally under the power of the Siren's Call.
A3. Something else?