Things not going as scripted:
Rogue Trader calls the groups Astropath and Seneschal into his wardroom:
"Gentlemen tonight I ate Live Dolorium Throat Crab. I did this to talk some heavily armed barbarians with pretensions of nobility out of basic information about the foretelling. In this box is a Deep Warp Eel, something that I did not have to eat tonight. The armsman that did try it is now dealing with a second pair of legs. Footfall stands on the gateway to the expanse. We have no spies here! So far this crew has accumulated a small squad of servitors for the bodies of local thugs that had no fear of us. Gentlemen, this ends now. I don't care if you have to haul in people and deep condition them, we will have a descent network of contacts and spies set up on this station before we leave. If we don't, one of you will get to sample the Eel."
Twenty minutes later, calls in Arch-Militant and Exporator
"In that box is a 'delicacy' made out of a warp creature. Take it over to the port Lathe battery and fire it into the sun please."
At the auction. "Five PF, never mind. We'll just ambush one of the winners later and have the Astropath pull the coordinates from their mind. Either that or a divination to find out where the winners are heading." (Brief discussion of the number and types of troops available to the players. Technically their ship is a Mechanicus vessel. Results in the players trying to disguise some of their Murder Servitors as station scum and ambushing Krawkin Feckward. There are no survivors of Feckwards party. Other dynasties will take notice. So will Footfall: +500AP's for setting up a Criminal Network and Footfall and whacking the competition. Footfall natives reaction to the players increase by one degree).
On the way out: Players encounter the Grace of Sophia being attacked by the Shard of Dawn. Charge in. Arch-Militant has 66 BS skill (61% base + one raise), +5% from the bridge, +10% from a good MIU, + 10% from the Rogue Trader (91% to hit). Rolls a 05. Gets 6 hits with a broadside + a crit with takes out the Shard's holo generators. Follow up hit from the Star-Flare Lance, generates a plasma breach vaporizing the ship.
Rogue Trader then proposes marriage to Madame Chantainbue (who's ship they just saved, on the idea that both the players and her have about half the PF they really need).
Arch militants MIU is probably going to get taken out in the first crit hit that can justify it. . . Into the storm and point buy allows for some crazy high stats.
Note: Players Ship
Dauntless Class Light Cruiser
Jovian Pattern Warcruiser Drive, Sterlov Warp Engine, Command Bridge, Gellar Field, Ghost Field, Single Void Shield Array, Ancient Life Sustainers, Pressed Crew Quarers, M201.b Auger Array, Lathe Pattern Broadside (Port and Starboard), Star-Flare Lance, Extended Supply Vaults, Warpsbane Hull, Murder Servitors, Crew Reclamation Facility.
Crew Quality: 25 Green (-5 SP cost).
Ship Qualities, Blasphemous, Xenophilous
70SPs
Note: Mechanicus ship, use crew population from a Lathe class ship. Downgrade to crew quality is from heavy use of servitors on a ship not designed for it.
Further note: With the ability to generate a ship with both Archaeotech and Xenotech components on the same ship, after Into the Storm, it might be a good idea to strictly enforce the one achaenotech component rules, even for minor items like life sustainers.
Observation: I think we might have overestimated the power level needed for survival.

