Having played a game with the Sympathizer just last night, it still strikes some members of our group as a weird mechanic, and we can't even put our fingers on why. As we were discussing it, it occurred to us that it's strange how the Cylon-aligned Sympathizer and the Human-aligned Sympathizer were nerfed so differently. And that's when we had an idea. Please examine this for any mistakes in logic or missed game-breakings.
The idea that occurred to me was that if a Cylon-aligned Sympathizer is functionally a nerfed Cylon, why isn't a Human-aligned Sympathizer a nerfed Human? The Cylon-aligned Sympathizer hurts the humans by becoming a revealed Cylon, but can't hurt them too much because of his limitations. Why is a Human-aligned sympathizer so different? He hurts the humans by getting tossed in the brig (which wastes an action and maybe five skill cards or so to get him out), but doesn't hurt them too much because he still gets to play like a human.
We had three ideas for how to nerf a Human-aligned Sympathizer similarly to the way he would be nerfed were he Cylon-aligned. I've accompanied them with an attempt at a thematic explanation.
1. Disallow him from using certain locations. Humans probably wouldn't let a known Sympathizer be president (or admiral, for that matter), or fly vipers, so start with locations connected to those things.
2. Put a restriction on the number of cards he can play into skill checks. Humans wouldn't want him helping out too much, since he could be sabotaging the crises.
3. Disallow him from using cards for any purpose other than playing them into skill checks. Humans wouldn't take executive orders from Sympathizers, nor would they be able to scout, establish investigative committees, or help with tactics planning. Their scientific research certainly wouldn't be trusted.
4. Some combination of these three things.
Balance-wise, I feel that what the Sympathizer variant is trying to do is give the losing team an extra player while keeping that player from tipping the balance overwhelmingly to that side. Any rule to address that should be simple and thematic, which is what these ideas attempt to be. They also make the Sympathizer play similarly whichever way his loyalty falls.
Comments?