Blood Angels Assault Marine

By Koric, in Deathwatch

I have played the 40K battle game for years and when Death Watch came out I could not w8 so i got my hands on a rule book and made a Blood Angel Assault Marine. I took the talent frenzy because it fit with what i think a Blood Angel would be like. The rest of my m8s i RPG with made chars and we started playing with my m8 running. My Chars Fellowship is very bad and because in all the other RPGs we have played i have ended up leading I did not want to lead so we ended up with someone else leading and although his chars Fellowship is 50 he is bad at leading and on top of that when i get hurt the GM is making me roll Willpower if i fail he is saying i go into a Frenzy (some times i have used this talent with out the willpower roll and it seems to be the same has Failing the test). This is leading to me Breaking Squad mode with the rest of my battle-brothers and not following my leaders (bad) orders and causing friction between me and the others. The lack of teem play on my part (as the rest see it) means the gm has been giving me less xp and renown.

I have also had a chat with my GM about this and he as said I have use the talent to many times is past games and he is punishing me for it but I think if i have spent XP on it then why not use it.

Ples put forward any thoughts any of u have on this and if any of u have come across this sort of thing before let me know what the result was.

Just a thought: spending the time to properly type on the forums helps everyone help you.

from what i've gathered, it seems like there are a number of problems here. let's start with the ones with the GM. You're right in feeling that your gm is unfairly penalizing you for using your frenzy talent (although, as a blood angel, i find it to be a little redundant). if you're willing to spend the xp to take the talent, he shouldnt penalize you for using it unless it detracts from the entertainment value of the adventure, which it rarely ever does unless everyone has frenzy. penalizing you for not cooperating with the kill team is a good incentive to actually take orders, which leads me to my next point, you holding the leader to your standard.

it seems like you have a lot of experience leading groups, and you got tired of having to make all the decisions. understandable. some times its nice just to kick back and kill things and not worry too much about the consequences. however, from what you've said, it seems like the person who is leading has little experience doing so. naturally you're frustrated because he's A) agonizing over decisions that you could make in a split second, or B) jumps into situations you would think about carefully. what you need to do there is accept that he's still learning the ropes (which doesnt really bother you when you realize that there was a time when you were still learning to lead) and maybe, both as you're character and as a regular person, counsel the leader. low fellowship doesnt mean that you dont know when to back down and when to fight back. Assuming he's not the tyranical absolutist I-dont-care-what-anyone-of-you- think leader, he's really gonna appreciate your help.

My point about orders was that i am not following them because i am in frenzy and that means i run off and kill more stuff why the so called leader is calling for a regroup.

Wait, so your GM hits you for damage and incites your character into frenzy without you choosing to go into frenzy, then penalizes you for being in frenzy? That seems like the GM is mad at you for killing his bad guys. If he's upset at you for using it too often, why is he inflicting it on you? If he hates the talent maybe you guys should discuss an alternate talent for you to swap out, or figure out what he feels is an appropriate use of the talent. It sounds to me like he's being a bit unreasonable and simply picking on you, but we've only got one side of the story and he is the GM after all.

Personally I'd not penalize a character and simply let the RP chips fall where they may- your leaders are going to get mad at you and punish you or try to hold you accountable if you're failing to work with the group. That being said if the GM feels a need to punish you, I'd think renown would be a more appropriate in-game method of saying 'behave yourself' as that has more to do with the respect of the DW than xp, which supposedly represents your ability to learn new talents and skills.

Lastly, you will at some point- frenzy or not- need for you and your character to get over the boss being bad at his job. Think of it as an RP exercise, and remember your character is in a military organization and is trained, conditioned, and honor bound to follow the commands of his 'superior.' He may not like it, he may talk back, complain to the Watch Commanders/Captains, subvert the leader's authority when he can, etc., but in the face of the enemy he should remember who is in charge of the team. There are a lot of 40k books and fluff descriptions that talk about honor bound men that follow their orders despite them being terrible and/or possibly leading to certain death (and there are plenty of examples in real-world militaries as well).

The rulebook clearly states that the designated leader is not meant to be a leader as in someone who decides what everyone should do at every given situation. A Deathwatch marine is expected to have such a close bond with the rest of his killteam that most orders are unnecessary. It seems as though your GM has misinterpreted a number of rules on frenzy but I won't go into that (other have already done that).

Furthermore, I don't get why your running off in frenzy would "break squad mode", squad mode would be active for everyone else but you, it doesn't break because one PC leaves the mode. Well, if you're only two people in the squad then it will break, but that doesn't seem to be the case here. Your character is the only one losing our on not being in squad mode. I can think of a lot of situations where having the assault marine outside the squad mode would be tactically correct. You yourself should be allowed to make that judgement, not the so called leader of the group.

Personally I think using penalties on XP and the like is a very bad idea in any RPG. It will inevitable lead to resentment within the group and less fun for everyone. But that's up to your group to decide. In this case I think the penalties you've been given seem to be unfair.

Your GM seems to be making a very typical mistake that is very common in systems where XP penalties are used. He's punishing you as a player for meta-gaming (i.e. using frenzy a bit too much for his liking). This is not a good practice in my opinion. What I think he should have done is to talk to you first and try to get you to use the Frenzy talent a btit less (if it bothers him that much), or create game situations where the use of frenzy might lead to death for you, or just realise that the talent is in the game for a reason. If someone wants to play a crazed berserker the penalty should not be reduced XP/renown but rather in-game stuff (such as creating situations where you're biting off more you can chew or possibly hits to cohesion).