Misfortune

By frogemoth, in Talisman Rules Questions

I find this spell too powerful, it is too easy to kill a player with this spell and he can't even use fate to reroll. Here is a situation that occured in our last game.

I was playing the Prophetess and I knew that someone had the Misfortune spell, what he didn't know is that I too had this spell. Someone roll a 1 on his move, and send the Reaper to my space, now I used the Weighted Dice to get a 5, the other player tried to play his spell but since I didn't roll a die it didn't count. With a 5 I sent the reaper to his space and used my Misfortune spell on him. He died and wasn't very happy about it.

Did we play this correctly? If the other player had Mark of Glory would he have been able to use it to not get killed? I am not sure if you are allowed to use this spell since with Misfortune you are not really rolling any dice.

Any thoughts?

I think we will permit someone to use fate when Misfortune is played, even with this house rule it will still be quite potent, even more if you wait to use it when the guy decide to use fate to reroll ;)

frogemoth said:

I find this spell too powerful, it is too easy to kill a player with this spell and he can't even use fate to reroll. Here is a situation that occured in our last game.

I was playing the Prophetess and I knew that someone had the Misfortune spell, what he didn't know is that I too had this spell. Someone roll a 1 on his move, and send the Reaper to my space, now I used the Weighted Dice to get a 5, the other player tried to play his spell but since I didn't roll a die it didn't count. With a 5 I sent the reaper to his space and used my Misfortune spell on him. He died and wasn't very happy about it.

Did we play this correctly? If the other player had Mark of Glory would he have been able to use it to not get killed? I am not sure if you are allowed to use this spell since with Misfortune you are not really rolling any dice.

Any thoughts?

I think we will permit someone to use fate when Misfortune is played, even with this house rule it will still be quite potent, even more if you wait to use it when the guy decide to use fate to reroll ;)

Misfortune is not a powerful Spell by himself, but leads to lots of deadly combos. It has become the ultimate leading Character stopper, after Frostmarch lovely Toadify and base game Random Spell.

What I like about this Spell is that its presence makes the act of lingering utmost undesirable for the leading Characters. Misfortune has no use in the Inner Region, at least if you don't combine it with some other Spell (Random, Vindication), so when you're "Crown ready" it becomes really dangerous to stay on the board or to wander in Dungeon or Highland just to get more and more powerful. You'd better run for your life, before someone gets this Spell and the opportunity to strike you down.

Random may fail (it usually does in my games), Toadity may fail... a well-played Misfortune never fails. This is what you feel overpowered in this Spell.

I didn't have the chance to play with Sacred Pool yet, surely will do it next week, but Spells like this one are mostly welcome. "Game equalizers" are really needed in 4ER Talisman, finally FFG responds to players choir with an expansion which is really nasty at his core. I think most of the hard core Talisman fans will appreciate Sacred Pool, much more than Frostmarch (even though I like the effect of Frostmarch on the base deck... it makes it dispersive, better to focus on corner regions instead).

The happenings you described are exactly what I expect from a Talisman game. Reckless backstabbing through Spells and Magic Object, while others gloat because they could send the Reaper to your space...

I believe you played it wrong as weighted dice only allows you to choose a battle or movement roll.

hmm you have played it wrong. let me give the example:

Reaper lands on your space, and you must roll. Another player casts the misfortune spell on you so your roll will be 1 and you can't use fate to re-roll. The only ways to stop this is if you have a counterspell, reflection or Mark of glory spell. No other way is possible because even if you have a lucky charm using the lucky charm is like rolling a 6 or whatever you want you are still ROLLING. Wighted Dice is the same thing but can only be used when rolling for movement or combat so you made your first mistake there.

Now you may ask why Mark of Glory works. Well Mark of Glory ADDS up to 6 on your die roll so if misfortune made your roll 1 then you can use mark of glory to add up to 6 on a 1 for exmaple you make it 1 +5 = 6 and you get REpaers goodies.

I hope this cleared it abit

regards
Pers