There are 2 thing that are not quite "clear" to me, with corrupted terrain:
1. i know there have been discussions about pooling movement points with extra fatigue or whatever, and i am in favor of the pooling idea. But then when it comes to corrupted terrain it makes it useless ( the fatigue spending part of corrupted terrain), because you can spend all the fatigue for MPs and move into many corrupted terrain spaces with no benefit for the OL. I mean that does not bother me but makes it useless in 90 % of time or more because mostly there are empty spaces between corrupted terrain props.
2. (If a trap card is played on a corrupted terrain space, it no longer counts as corrupted) = that was in the last FAQ or somewhere i cant remember... i red it somewhere. Well that does not supply enough data, it could go ether way: a.) the Ol still receives 2 threat for every wound dealt to the hero via a trap and then it turns into a normal space or pit or boulder etc ... b.) the OL does not receive the threat for the trap played, because it no longer counts as corrupted).
maybe b. sounds more exact, but then again the corrupted terrain is almost useless(and yes i know there are still ways of wounding heroes ... )
what do u guys think ?