I remember the first game of AGoT I ever played with Kennon. It was the third round of Melee at Gencon in 2008. I believe he was playing Lanni, I was playing Stark, and our opponents were playing GJ and Bara. Before the game even started, I looked at him and said, “So, which one do you want to keep down? I’ll take the other.”
And that’s what you got when you brought a rush deck to a melee game back then. 9 times out of 10, people would beat down on typical rush houses (i.e. Bara and GJ) to keep them from going off on a power grabbing spree. Its true Tzumainn won melee that year with a Bara deck, but his deck focused on a delayed rush using WED Robert (I believe). I think this shows that delayed rush was actually a great strategy back then as well. Most of us, generally being control players, maybe just weren’t ready to admit that at the time.
Between my Gencon trips (2008 and 2010), delayed rush apparently went from being a good melee strategy to the only melee strategy. At Gencon this year I found myself surrounded by rush decks at every table and, although my Stark defense deck put up somewhat of a fight, at the end of each round I found my deck was unable to keep up. While I was not surprised by this outcome (the same thing happened to me at Kublacon this year), I was surprised that literally every deck I played against was a rush build.
It seems to me that the melee game is being dominated by one deck type at the moment. Stark Siege decks do ok. Viper rush decks can sometimes hang (as long as your Viper doesn’t get Condemned). Bara power grab (I won’t say rush because most players are trying to NOT break out too fast) is more solid than either of the two deck types mentioned previously and quite frequently makes the final table. However, the real winner in this format is currently GJ unopposed.
Recently, at this year’s Calicon, I found my self at the final table playing GJ uo vs. 3 other Bara decks. The strength of the GJ deck is its ability to exploit weak defenses, beat the snot out of the guy who’s down, and to surprisingly grab massive amounts of power in the process for the win. If I’m not mistaken, Gencon 2010, Calicon, and Days of Ice and Fire were all won by GJ decks.
I’m all for GJ having its niche in the game, and don’t mind that it is so dominant in melee. BUT, it seems like there is only one deck type clicking in melee right now. What’s worse is that houses like Lanni and Targ get left out in the cold because their house strategies and card selection don’t allow for such builds.
So, a few questions for us to debate:
1) Does this seem like a fair assessment of the melee environment, and does it bother you? If not, what deck types do you think can counter these delayed rush builds?
2) It is certainly true that power shifts from one house to another frequently in the joust game over time. Do you see this happening in melee as well? Or, is it the nature of the beast that only one deck type will ever thrive in this format, and consequently the houses that can best employ that winning strategy?
3) If you believe this needs addressing, how is that best done? Will player reaction and future deck builds balance this out? How will that unfold? Or, if you feel we need help from card design, what kind of strategies can be designed that won’t throw off the balance in joust?
4) Do you see combo decks making a move to contend with delayed rush decks in melee?
Discuss...