All right. I know that the system is designed to do damage to a general hp score and then crits to a location.
Sense the release of Dark heresy I have been running these systems and have found that the players need a slight bit more survivability, as do major npc. So I ruled that damage is always dealt to locations and each location has that many hit points.
Example: A Space Marine starts with an average of 20 hitpoints. He takes 12 damage after armour and toughness to his right arm. He then takes 9 to his torso. He would normally be 1 into crits. With my system he still has wounds left in those locations equal to 8 in the arm and 11 in the torso.
This extends the life of the marines and all major npcs. It also makes the wounds more spread around cause while most shots will still hit the body there will be the ability to absorb damage elsewhere and makes the marines truly stand out as opposed to the inquisitorial staff.