What's your strategy?

By MeisterH, in Tannhauser

'lo there all Tannhäuser players, what is your favorite team, and what kinde of strategys do you use with them?

Well despite my avatar, I'm a Union player, and for the most part I'm a guns blazing kind of player. I know that for most Union players smoke grenades are a big part of Union stratagies but I'm not much of a fan. So I generaly play super aggressive, and attack every turn. The only time I not firering a machine gun or throwing frag grenades, is if I have to stop and complete an objective.

Under the old rules it was not uncommon to see a couple causalities in the first turn.

My wife is a Reich player, and pretty much always wins. She is very good with melee, but not much of a spell caster. In a deathmatch against her I know the only chance I have is to take out her heavy melee units first. Karl is not much of a threat, and she hardly ever fields Hermann. But a couple Stoss will tear through the Union like a tunnel-boring-machine.

Not much I know, but I hope it's interesting to some.

Miah999 said:

Well despite my avatar, I'm a Union player, and for the most part I'm a guns blazing kind of player.

I'm the exact opposite. Despite my avatar, I play Reich exclusively.

On the castle map, the Stosstruppen, Eva, and the Schocktruppen are my key units. The Schocktruppen is ridiculously amazing in the castle, due to his powerful Overwatch attacks. The Stosstruppen is useful because he can attack through doorways. By positioning him in front of a door and moving a unit like Heizinger into the room behind him, I can utilize Heizinger's spells without fear of someone like Barry Daniel Brown coming in through the doorway. Eva is my strike unit of choice; I use her as spot removal, usually trading her for Barry or John MacNeal and dealing a few wounds to surrounding Union troops in the process. Heizinger and Karl act as backup.

On other maps, I have less emphasis on the Schocktruppen and Stosstruppen, favoring Karl and Heizinger instead. I usually leave the Schocktruppen in a crucial area on permanent Overwatch and use Karl and Hermann's ranged attacks to harass my opponent from afar. Eva and the Stosstruppen act as forward guards, preventing enemy troops from getting close enough to take out the fragile spellcasters (I use Karl's Mental pack, so he's not a great combatant).

First, it depends on game mode. I find more interesting Story(objective) mode, deathmatch seems kinda dull. I like all sides.

Reich

I don't find Ozo that strong in revisited rules so I go for Wolf, if I overplayed Wolf too much then I toss die for Yula/Ozzo. I found Reich more trickier, not that straightforward as union.

  • Wolf - Stamina, giving knife to Stosstrupen, great for fast objective solving
  • Heizinger - Command, Hermetica occulta, keeping enemies back, quite interesting in the centre of catacombs, nice having initiative (in deathmatch, Sha na ra solves most problems)
  • Eva - combat, lots of skills, combat pack for some punch
  • Stosstrupen - well, having 7 melee dice is quite respectfull
  • Shocktrupen - double stosstrupen seems less versatile, and in a few games, this guy was my best killer, Combat

Union

These fellas have solid damage with every character. Mass smoke seems nice, but less effective in revisited rules :) . Getting Ramirez for double Night vision.

  • MacNeal - Combat, more sure than stamina, need to eliminate opponent fast, before he can lay out his troops and before my smokes ran out
  • Tala - she's usefull for her skills, and Combat pack for smoke. If you feel more killing and not solving objetives I would switch her for Ramirez, instead of Barry, but you will have hard time solving quests.
  • Ramirez - Combat for the Visor, but Betty is quite useless, good for scaring out enemy but most times I find something more usefull for my Action. Putting betty right away to one of your close objectives.
  • Alpha - combat, for smoke
  • Alpha -

Matriarchy

Focusing power on Zor''ka, so I pick skills for support. Getting her ulti in the rigth time and things get ugly.

  • Zor'ka - Stamina pack, extra shock die is too strong :) . Also I'm trynig to get voivodes all over the place, possibly solving some objectives if lucky, or just blocking crucial positions. So Servitude can be handy for regrouping. Pushing Zor'ka forward as hard as I can, because she is almost indestructible.
  • Irina - Liturgies are strong, Combat is my choice. Keeping her save, just for the bonus to last as long as it can.
  • Irishka - Stamina pack. Truncheon is nice, also I didn't find volta pistol very usefull.
  • 4x voidodes - a) Denista, Tchour b) Scretcha, Soud (for some respect), The other pair same.

So i hope someone will find this usefull, also I'm looking forward for some arguing.
P.S. loaded dice is quite good solution too :)

Falco said:

Heizinger - Command, Hermetica occulta, keeping enemies back, quite interesting in the centre of catacombs, nice having initiative (in deathmatch, Sha na ra solves most problems)

Interesting. I never found Hermetica Occulta to be all that powerful, really, and the initiative bonus from Karl Zermann's Mental pack was always enough for me. Sha Na Ra and Hermetica Umbra kind of guarantees that I take Heizinger's Combat pack every time, as Mister Skully can pretty much one-shot anyone, and a six-space combat buff is very nice indeed.