Ok
First a little about me and my gaming group: I'm a long time roleplayer for 15+ years. Been playing D&D 4e which after a little less than 2 years we trashed completely to go back to our earlier and old 3.5 edition, now rolling with pathfinder and having fun as far as a high fantasy system it is. For us the 4e hype finally failed... we were having boring time with the over-the-top mathematical and miniature gamey mecanics.
We've invested however a good bunch of bucks into it, which only made us learn to be more cautious with NEW IMPROVED MARKETIZED SYSTEM!!!! If it has one thing good is that it made us try new games on the market. We've recently went to the WH40K which we are loving so this cover our Sci-Fi needs with a solid dark, sci-fi system (as well as Star Wars saga edition which is awesome as an heroic space opera).
Then, naturally, we tried the older WFRP 2nd edition which is great but a tad simplistic. However, the natural low fantasy setting hitted the mark with us as something way different to roll than a Pathfinder game, both having their target. And now, finally, we're at the turning point... considering WFRP 3rd!
Our concern about WFRP 3rd: New dice, lots of token, board gamey aspect... let me say its frightening to us. We absolutely don't want to trash money anymore because we do prefer to invest it on our already selected and approved RPG lines. So... i'll be honest that these new Guides/Vaults made us consider to move to this edition but thats what frigthen us more too. Abilities on cards may be a good mecanic but not having it in a book as well for taking a look at was a negative point. If the whole WFRP line had been released as a dual combo guides/vault we would have been interested way before. The dice are ok with us, but they seems costly. Tokens... thats something we're not sure its all that necessary. I mean we've always noted on our sheet and it always been ok, so why having necessary costly token for wound and such... Same for career sheet, never needed that in 2nd edition so why not just having a character sheet?
Here's our 10 topic questions:
1- I heard there won't be fluff in the guide... so basically are we getting a half-baked product? Same with Vault... if we decide to buy the components, i heard it won't even support the whole guide, so we'll have to buy the guide, the vault and then the expansion... duplicating a lots of stuff...
2- I have 5 players... how am i gonna support those 5 with components if core only gives 3??? Whats the best way without making 3rd a $$$ sink!
3- Whats the pro and con of 3rd edition if we compare it with the simple 2nd (no war intended, dare you
)
4- Are really all those components that much useful or needed? so many tokens and stuff...
5- How is the content so far? Is there a few region supported? Race? Career? Spells and miracles? If you compare it to 2nd, is the content really spread out for selling purpose a la D&D 4e???
6- I heard they are releasing all 4 chaos god fluff/crunch on different box and not releasing it in guide/vault which create even more duplicating... is it true and is that stuff worth it?
7- Is there components/tokens less usefull than others? Miniatures gameplay heavy is out for us and i heard they gives Standup for tracking, which is the same for us. How needed are they? How is the game bloat with all these cards and tokens stacking when preparing for a session?
8- Does the system keeps the gritty, low-fantasy theme on? Is it still a fast and furious combat system like the WH40k line, with a dealier feel?
9- I saw a magic item card, are the rare magic items on cards now? Equipment? What's with me designing magic item and ability with the whole card mecanic??
10- How would you rate the system complexity for new games and old time veteran? What would change about it?
Absolutely a great thx if you can answer our concerns!! I know its much to ask but we are really interested and anxious at the same time... i saw great comments on the net for this system, but i saw it too for D&D 4e :S
