Hello! Newbie GM here with what is the first of likely many silly questions I should probably already know...
The advantage that allows an Astropath Transcendent to roll an 'additional 1d10' when rolling on the Perils of the Warp table(s), how exactly does that work?
Does the player roll 3, and choose two, then choose which is ones and which is 10s? Or does it work differently than I thought?
For instance, last night my player rolled a 1, 8 and 4. Should he then be able to say '14' is his base Perils table number?
Oh, and he Pushed, so obviously he had to add 15 to whatever number is rolled.
Thanks for any help...I am a bit overwhelmed! :-)
L-