Dark Elf: Naggaroth Spearmen Build

By â—�Kefkaâ—�, in Warhammer Invasion Deck Building

Here's a deck I designed with some of the new cards. It's meant to have a really disruptive early game with Shades/Vile Sorc/Barbed Whip/Withering Hex, and also a really strong late game with Iseara nonsense and Naggaroth Spearmen.

It's pretty good at getting a ton of gold early, making Naggaroth Spearmen dangerous when unopposed.

The late game is good too, with your excess of gold, you can use the single saboteurs and lobber crew to deal with unit and support alike. You can also necromancy whatever you want to keep from decking out if need be.

Jezzail Team seems like good anti-rush also, so I wanted to try that out some.

Any insight? I think DE is getting scary guys.

Wandering Sacrifice x3
Dark Initiate x2
Vile Sorceress x3
Shades x3
Vanguard of Woe x3
Jezzail Team x3
Naggaroth Spearman x3
Wight Lord x1
Lobber Crew x1
Snotling Saboteur x1
Countess Iseara x3

Warpstone Excavation x3
Contested Village x3
Slave Pen x3
Har Ganath x1
Treasure Vaults x2

Innovation x3
Take Captive x3
Barbed Whip x3
Withering Hex x3

Ooops left out a part. The purpose of the 1x Orc units is to bounce them back and forth with Iseara's Necromancy.

This seems awful to play against so good job ;)

Innovation and Vaults seem to suggest you want to develop your Kingdom, but you need some in your kingdom for your Spearman. You could substitute your Dark Initiates with some Dwarf Slaves, they cost 1 more but you get another on play effect for your Necros and Har Ganeth.

Thanks!

The Dwarf Slaves are a good idea. They do add more efficiency to the deck.

You only need 1 development in battlefield to trigger and re-trigger the spearmen though.

Thanks for the advice, my 2 slot for DE is sort of wishy-washy, so I appreciate the insight.