Here's a deck I designed with some of the new cards. It's meant to have a really disruptive early game with Shades/Vile Sorc/Barbed Whip/Withering Hex, and also a really strong late game with Iseara nonsense and Naggaroth Spearmen.
It's pretty good at getting a ton of gold early, making Naggaroth Spearmen dangerous when unopposed.
The late game is good too, with your excess of gold, you can use the single saboteurs and lobber crew to deal with unit and support alike. You can also necromancy whatever you want to keep from decking out if need be.
Jezzail Team seems like good anti-rush also, so I wanted to try that out some.
Any insight? I think DE is getting scary guys.
Wandering Sacrifice x3
Dark Initiate x2
Vile Sorceress x3
Shades x3
Vanguard of Woe x3
Jezzail Team x3
Naggaroth Spearman x3
Wight Lord x1
Lobber Crew x1
Snotling Saboteur x1
Countess Iseara x3
Warpstone Excavation x3
Contested Village x3
Slave Pen x3
Har Ganath x1
Treasure Vaults x2
Innovation x3
Take Captive x3
Barbed Whip x3
Withering Hex x3