Kaiser Karl said:
I understand your argumentation, and I find it coherent with the rules, and in terms of game balance I see it also right (except if you are playing one fist with the ambidextrous skill) . If this is an special melee attack, something between an unarmed and a normal attack with a weapon, for me an armed attack, and One Fist´s card only says "He may always make one Melee attack, rolling 1 Red and 1 Green die, in addition to his normal action", do you think is right to roll also power dices with this special attack? even if the hero´s card doesn´t mention this posibility?
The card does mention this possibility, though not directly. The card states that the attack is a melee attack . Therefore it follows all rules specific to melee attacks (except any that it explicitly changes - and it doesn't change any melee specific rules), which includes the rule about melee attacks adding melee trait power dice.
DJitD pg11
When a hero makes a melee attack, he adds a number of power dice to his roll equal to his melee trait
.
One Fist is a hero making a melee attack so per the melee rules he adds power dice, just as he must be adjacent and ignores range rolled (which are both part of the same paragraph).
As for Ambidextrous, it still gives him a boost with a shield. Not every skill is useful for every hero. Many skills are
almost
entirely useless for most heroes! Indeed, given he
only has one hand
, ambidextrous really should thematically do
nothing at all
for him!