Spiritual Guidance

By msommi, in CoC Rules Discussion

Spell: Disrupt: When a character you contol is wounded, discard a character card from your hand to cancell all wounds to that character.

Now the question: does it actually remove wound tokens placed in previous rounds or does it cancel a number of wounds dealt instantly, lets say, with short fuse ?

thanks for help

Well, the card is designed so the creating crew did not add a mention like "dealt this phase" or anything else ...

Spell

Disrupt: When a character you contol is wounded, discard a character card from your hand to cancell all wounds to that character

Meant that once the character is wounded, you can cancel all wounds on the character, if he did'nt died byt he wound(s). The character has to be wounded. But he would avoid the direct conclusion which is destruction if the wounds overposs it's toughness.

By the way, this problem has still no answer in the FAQ. (what happens whane a character would die having enough wounds on it ?)

Good point, OP and Prodigee.....to point out the way they worded it, suggests it can be used "whenever" - but I think it still seems like you could only use it "when the character is wounded".

Meaning....if you had Nyarlathotep or some other character with Toughness+2, for example, he can take a TOTAL of 3-Wounds before dying.....so the first wound can be inflicted, then a second, and he finally gets put in the discard pile (assuming you don't have anything special like Spiritual Guidance to play) when he sustains the third wound.

So...with Spiritual Guidance, you don't have to us it the "first time or second time" he is wounded...but you DO have to use it before he's actually dead and in the Discard Pile...AND you are limited to playing it only "when the character takes the wound" - so you can't just play it in your Refresh or at the end of your Draw Phase....it has to be right after (Disrupt) the character is actually wounded.

Hi,

thanks for reply.

It seems to me a bit odd that this card would removes all wound tokens even from previous rounds, as in other cards (Ascension of Zura) the wording is a bit different ("....discard a wound token..."). Cancelling seems to me a response to instant effect.

Also, I'm not 100 % sure that the character must take the blow and survive before the disrupt effect takes place. Doesn't disrupt take precedence over an action ?

ciao and thanks

He doesn't need to survive the wound. The cancel stops the wound from being placed in the first place. I think that the wording of this is to handle cases where something receives multiple wounds at once. So say you have a normal no toughness character out there. Some card effect gives it three wounds. The wording of this card allows you to cancel them all. If, however, it was just "cancel a wound" then you'd need to be able to play it three times to have the same effect.

I think in light of the fact that there are already "remove a wound token" and "discard a wound token" effects out there it's even more clear that this is just cancel the wound that is being inflicted.

Well, that was my original reading of the card (it only works at the moment wounds are inflicted) - - - but I don't know if the word "cancel" necessarily means "can only be used at the moment a wound is inflicted, and not afterwards".

For example - we have a Character that has Toughness+2 - meaning he can sustain 2 wounds, and the 3rd he takes will kill him off.


He is hit by a Shotgun Blast (1-wound) on one turn, and they by a Prize Pistol shot (1-wound) on the next turn.... he now has 2-wounds sitting on his card, so to speak. At that point (when the Prize Pistol wound is inflicted) - you decide to play Spiritual Guidance.....it tells you you get to "cancel all wounds to that character".

Now....most people would think of that as removing all the wounds the character has on him, not JUST the single wound the Prize Pistol is inflicting "right at that moment".

I agree...that you could also look at it the other way - and perhaps point to some other cards that seem to suggest alternative interpretations, but as others have pointed out frequently in the past, FFG's wording is not always consistent from card to card, AP to AP....so I don't know how ironclad such comparisons might be in terms of clarifying things.

I'm not arguing 100% strongly for either interpretation, but a quick consideration of the concept of "Cancellation" of wounds...would seem to suggest that all of them are canceled...., no ?

I really just see this as trying to read into the rulings and find something that isn't there.

The cards with cancel all (as far as i know) are disrupts that are stopping something as it happens.

Other things where wound tokens come off are "discard" or "remove" the token. It really doesn't seem that ambiguous to me at all.

Here's something from the FAQ (had to retype it since I can't cut and paste... yay forums)

For Example, Darring controls Forest Sister (Core Set F125) which reads, "Disrupt: Pay 1 to cancel a wound to Forest Sister." His opponent, Tommy, plays Sacrificial Offerings (Core Set F59) which reads, "Action: Choose and wound a character controlled by an opponent. Then, that character's controller may choose and wound a character." choosing Forest Sister to be wounded.

Darin chooses to use Forest Sister's disrupt action to prevent the wound.

Note: the bolding is mine.

Ok, so a few things.

1) The have interpretted cancel to mean that it *prevents* the wound.

2) It is a Disrupt, and since the wound is never on the card, I don't see any indication that it has any implication that it removes prior tokens.

Basically I think that it comes down to that cancel/prevent is entirely different than "discard" and "remove". Maybe somebody else can find a card that has the 'cancel' wording that isn't preventing an action from happening, but until then, I don't really see it any other way.

I would generally agree (with you) - although it does make the Spiritual Guidance somewhat less potent -it could still be useful at times, which I think is all it was intended to be (it's not a lights out type of card, for sure).