I decided to pick up Rogue Trader after reading a few threads on some message boards. It sounds like a very different game than we are used to playing so I'd like to get my group to give it a try. My main issue is that I have no knowledge of the Warhammer 40K world at all. My second issue is that I have never run a sci-fi / future setting game ever, and have only played in one for about 6 months around 10 years ago.
I wonder if I could even run such a game since I am not a sci-fi / futuristic setting fan but for some reason I am drawn to the game. I love the idea of my group commanding a ship and dealing with things like crew morale, settling planets, establishing trade routes, etc. In all of our fantasy games the players are worried about gold, upgrading equipment, etc and it wasn't until a modern game I ran recently that they were focused on what was happening in the game instead of their next piece of equipment. I'm sure it wasn't as bad as I make it out but the modern campaign really started me thinking about campaigns where money isn't really an issue. In this modern game the characters had all the equipment they could want so the desire to gain money to buy items was totally removed.
Now I have at least a year, maybe more before I will start this campaign. I have read about 2/3 of the Rogue Trader book so far but I'd like to get some information on the 40K universe. What books can I read to get a feel for what the setting is about? My players are unfamiliar with the world too so I'll need to give them some pointers as well. It's been a long time since we have played a game that will be new to everyone. I remember how awesome it was to not have any knowledge of creatures, items, etc and be totally reliant upon the GM running the game.
I'm getting amped up just thinking about it!