Hi,
I'm wondering if any of you out there have worked on adding any races to your games? It doesn't seem like it would be too hard to do.
Thanks,
wOOkie
Hi,
I'm wondering if any of you out there have worked on adding any races to your games? It doesn't seem like it would be too hard to do.
Thanks,
wOOkie
I've got a draft write-up for Mootland halflings (based partly on work from Gitzman's site and partly on another gamer's draft, with some tweaks of my own). But I'm waiting until I have a little more experience with the game before finalizing it; right now, I'm not sure my benefits and penalties balance out well.
I would like to see the racial backgrounds expanded considerably, and soon: playing only Reikland humans and Azgaraz dwarfs is pretty limiting, IMO.
I did up a mootlander card (although I think i'd increase the starting points a bit): gallery.rptools.net/v/contrib/emirikol7/
I'd like to see racial cards for:
* regional human groups. I'd use the Reiklander ability for ALL humans and then add one more ability (say, reiklander fashion or fighting, Bretonnian Quenellian ability, whatever). This would look like what they did in 2e and the CONAN d20 game with cultural benefits.
jh
In TGS it is writed that Eduardo Castillo Rodriguez, an estalian sell-sword in disgrace, have this rule:
Estalian Bravado: add one fortune dice to all checks of Hard (3d) or greater difficulty.
Since those test happens few times per session, u can easily sobstitute "favoured by fate" whit this rule to have am hot tempered, non-reiklander human in your party! 