Unvisited Isle Encounter (Curse of the Dark Pharoh) - 1d6?

By Krawhitham, in Arkham Horror Second Edition

Hi everyone,

Apologies if this has been answered before, however my search of the forums has turned up nothing. I am having difficulty with the following encounter at the Unvisited Isle:

"Something calls to you from the island's heart... if only you could find it! Make a Luck (-2) check or exhaust the Find Gate spell, Dynamite item, or Gate Box item to automatically pass. If you pass, you manage to create a tunnel down into the earth. Gain 1d6 Clue tokens. If you exhausted an item or spell to pass the check and gained more that 3 Clue tokens, you must discard the item or spell used. "

I don't understand the "Gain 1d6 Clue tokens" part... Any help is appreciated!

Is 1d6 never explained anywhere? That's pretty funny. The term dates back at least as far as Dungeons and Dragons. 1d6 means roll one six sided dice. 2d6 means roll two six sided dice. 1d4 would mean roll a four sided dice. Since D&D used a set of polysided dice, it made sense to use shorthand expressions. It made it easy to communicate complex ideas like "you take 3d8+3 damage."

So, "gain 1d6 Clue tokens" is the same thing as saying "roll a dice and gain that many Clue tokens."

I'm obviously less of a geek than I thought I was! That, and I have never played D&D..

I had thought it meant roll a dice and gain that many Clue tokens. The only thing that made me have doubts was that in every other instance the instruction is simply "Roll a die and gain/lose that many of X (clue tokens, sanity, stamina etc)".

Thanks alot for clearing that up :)

Yeah, I noticed this one also a long ago. Just one more example of poor editing job on CotDP - there are several other similar terminology issues on that expansion. They must've put those cards hastily together over a weekend or something.

-Villain

Yeah, but they still make for one of the most fun single-expansion Arkham games! That is, if you won't miss gate bursts...