Find the full article here:
http://www.fantasyflightgames.com/edge_news.asp?eidn=1775
Two Mi-Go cards for the price of one:
Both cards a good in a boring sort of way...
Find the full article here:
http://www.fantasyflightgames.com/edge_news.asp?eidn=1775
Two Mi-Go cards for the price of one:
Both cards a good in a boring sort of way...
What's funny, is if you guys check my thread in Deck Construction sub-forum (IIIRC) - from several weeks back, I mentioned I was hoping they would eventually release something to aid in Mi-Go cost-reduction mechanics.
I mentioned how I felt the Mi-Go were hard to use in a 100% Mi-Go character deck, because they just cost too much (generally speaking) - that it took too long to get them into play, relative with what another "mixed-creature-type" deck could do (for Shub decks, or any other faction really).
I imagined a "Mi-Go Breeder" - IIRC - creature that would "reduce the cost to play Mi-Go by 1, to a minimum of 1" - as being an idea which would be a nice addition.
Therefore, I'm actually really pleased they incorporated "My Idea"
- lol - in some fashion, so soon after that discussion !
Well done, FFG. Mi-Go needed things like this.
(ultimately I'd like to see it possible to make a strong, competitive, 100% Mi-Go deck in the same way that Slivers (My favorite old MTG race) were playable in their heyday - Rath Cycle, and immediately after. I haven't played MTG for so many years, I don't even know if they still have Slivers, but in the old days....that was always my best deck and the most fun to play with !)
While Mi-Go being marginally competitive on a T2 level would be ok I do not think having them as the meta bringer is a good idea. The reason starts with this:
x24 Mi-Go
x3 Priestess of Bubastis
x3 Mi-Go Scalpel
x3 Optic Warehouse
x3 Mi-Go Dreams
x3 Inter-dimensional Transporter
At this point a Mi-Go deck is already 39/50. Add x3 Burrowing Beneath and a few other Shub staple cards and the deck is made. Unfortunately FFG has decided to design Mi-Go in a way that has forced them into to an extremely monolithic subtype. If you add 2-3 more x3 Mi-Go centric cards you run into the problem of a theme deck that will be extremely cookie cutter, taking little imagination to construct and run. Unlike some of the Dark Young, Mi-Go (except for maybe Harvester) do not typically play well with other Shub or out of faction cards.
Side note: First FFG design gives us a great spell re-slinging Yog packaged with an awful Spell then no Spells in the next AP, then they produce a Dark Young ranching Shub and try to feed us more Mi-Go... Wierd...
Tokhuah said:
Yeah, well, Mi-Go ís what's called a 'linear mechanic' meaning you'll generally want more of the same in a deck. While that doesn't result in the most imaginative decks, it is fun for people who like thematic decks and give newer players with less deckbuilding experience a way to construct a decent deck. The Harvester, while of this linear subtype can really stand in its own, though.
That is why it is a delicate balancing match for design to make it good and fun while not making it too good so as to define the environment...
Marius said:
I think it's a good thing if the game includes some 'deck ideas' that are easy to pick out by beginning players and are still solid enough that they stand a chance against more sophisiticated decks.
When I started playing the LCG and only the Summons of the Deep AP cycle was available, I really had no clue what would make a decent deck. Actually, I'm still only starting to get an idea
Anyway, easily recognizable themes that result in solid decks that are useful as starting points for further optimization are a good thing.
jhaelen said:
I think it's a good thing if the game includes some 'deck ideas' that are easy to pick out by beginning players and are still solid enough that they stand a chance against more sophisiticated decks.
When I started playing the LCG and only the Summons of the Deep AP cycle was available, I really had no clue what would make a decent deck. Actually, I'm still only starting to get an idea
Anyway, easily recognizable themes that result in solid decks that are useful as starting points for further optimization are a good thing.
'Solid' is a big word though. Even with the cost reduction available, you're still stuck with 2 and 3 cost characters that work reasonably well, may win a few games but that have no place in bigger tourneys. After all, the Mi-Go's strength is also their weakness. Get rid of the guys giving the bonusses, and you'll have some overcosted cards left on the table.
I mean, the Inter-dimensional Transporter, while cool and thematic, is distinctly average. Kinda like a Mi-Go specific CCG Arkham Block accelerator.