Some questions - from how raiders attack to how to not lose to fuel

By mika_chan, in Battlestar Galactica

1. If 2 piloted vipers are in a space with a raider and no civilian ships or unmanned vipers, which viper gets shot at when the raider is activated?

2. On p. 7 of the Pegasus expansion rulebook there are "rules changes and clarifications". Do these apply to the Pegasus expansion only or to the core game as well? Also, are you meant to be using the Cylon location overlay if you are not using any other elements of the expansion?

3. I've only played the game twice and lost both times (As humans). I think I must be missing something... Fuel starts at 8. The vast majority of destination cards have a 1:1 correspondence between distance travelled and resources lost. And the main resource lost is fuel. Now in order to win you need to travel the total distance of 8... Which means that in there is a VERY high probability that no matter how good your strategy or correct your decision making you will get to 0 fuel through mere jumping. The only way of gaining fuel that I saw (and obviously there is no guarantee you are even going to get to it) is Tylium planet and even that is dice based. So what gives?...

4. Are there any good variants out there for linking the core game and the expansion into one large campaign?

mika_chan said:

1. If 2 piloted vipers are in a space with a raider and no civilian ships or unmanned vipers, which viper gets shot at when the raider is activated?

2. On p. 7 of the Pegasus expansion rulebook there are "rules changes and clarifications". Do these apply to the Pegasus expansion only or to the core game as well? Also, are you meant to be using the Cylon location overlay if you are not using any other elements of the expansion?

3. I've only played the game twice and lost both times (As humans). I think I must be missing something... Fuel starts at 8. The vast majority of destination cards have a 1:1 correspondence between distance travelled and resources lost. And the main resource lost is fuel. Now in order to win you need to travel the total distance of 8... Which means that in there is a VERY high probability that no matter how good your strategy or correct your decision making you will get to 0 fuel through mere jumping. The only way of gaining fuel that I saw (and obviously there is no guarantee you are even going to get to it) is Tylium planet and even that is dice based. So what gives?...

4. Are there any good variants out there for linking the core game and the expansion into one large campaign?

1. The first player chooses. Whenever there is a choice to be made, (i.e. placing ships from a crisis, or which piloted viper attacks, or which raiders attack first, etc.) the first player does it. This is assuming that the raider is already in the space zone with the two piloted vipers. If there are no civilian ships on the table, Raiders will not bother to chase vipers, but target galactica itself. They will only fire on vipers if they are already in the same space zone. Carefully follow the priority sequence on page 22 of the rulebook, with the first player sorting out any decisions the raiders can make about which viper to attack, etc.

2. That part is up for debate. I think the first few (until the handing off loyalty cards part) are applicable to the core game as well. They are genuine clarifications, and certainly will answer questions that might arise in the core game. The handing-off rule and the revised revealed Cylon turn I think apply only to the pegasus expansion, considering the former references the cylon location overlay, and the revision to turn steps applies more generally to the pegasus expansion (i.e. a cylon player must draw two different kinds of skill cards, but can draw treachery in a pegasus game, but is forced to pick a potentially 'good' skill card in a core game). Additionally, the expanded options on the cylon location overlay affords revealed cylons more options, which makes the jump preparation step justifiable, rather than in the core game where a revealed cylon player might only be able to use the Caprica location because of the dearth of good options there.

3. The majority of destination cards do *not* offer a 1-to-1 fuel-to-distance relation. For example, for distance 2 destinations, only 4 of them offer a 1-to-1 ratio, while 7 do not (and one of those 7 allows you to gain fuel back). Of the 1 distance cards, four are tylium planets, 2 are the food equivalent, and one is the repair station, which has no fuel cost at all. So, considering the tylium planets gain you fuel, 5 of the 7 distance 1 destination cards are favourable for fuel-to-distance. Of the 3 distance ones, only one is 1-to-1. Two are 2 fuel (and a civ ship), and one is 1 fuel. In total, of the 22 destination cards, 7 are a 1-to-1 fuel-to-distance ratio, assuming that you can make the roll on those Tylium Planets. Concerning those, Tylium Planets are really easily passed with the aid of a strategic planning. If you hold a strategic planning, it is literally impossible to fail that roll. So, shuffle that destination deck well, but be warned, you can have some bad luck and fail to find options for good fuel.

4. I dunno! I don't believe so, but I'm no authority on it.

Sinis said:

1. The first player chooses. Whenever there is a choice to be made, (i.e. placing ships from a crisis, or which piloted viper attacks, or which raiders attack first, etc.) the first player does it. This is assuming that the raider is already in the space zone with the two piloted vipers. If there are no civilian ships on the table, Raiders will not bother to chase vipers, but target galactica itself. They will only fire on vipers if they are already in the same space zone. Carefully follow the priority sequence on page 22 of the rulebook, with the first player sorting out any decisions the raiders can make about which viper to attack, etc.

All true, except I believe instead of "first" player it is more correct to say "current" player. This is true whether the current player is human or cylon.

ninjamatic3000 said:

Sinis said:

1. The first player chooses. Whenever there is a choice to be made, (i.e. placing ships from a crisis, or which piloted viper attacks, or which raiders attack first, etc.) the first player does it. This is assuming that the raider is already in the space zone with the two piloted vipers. If there are no civilian ships on the table, Raiders will not bother to chase vipers, but target galactica itself. They will only fire on vipers if they are already in the same space zone. Carefully follow the priority sequence on page 22 of the rulebook, with the first player sorting out any decisions the raiders can make about which viper to attack, etc.

All true, except I believe instead of "first" player it is more correct to say "current" player. This is true whether the current player is human or cylon.

Righto. That's my "Arkham Horror-ese" speak, where they use the term 'first player'. You're right, 'Current player' is the term used in BSG.